BUILDING_POSITION_INDEXER = [
	"Land_HouseV_1I4"
	,"Land_HouseV_2L"
	,"Land_HouseBlock_C4"
	,"Land_HouseBlock_C5"
	,"Land_HouseBlock_A1_1"
	,"Land_HouseV_1I1"
	,"Land_HouseV_1L1"
	,"Land_HouseBlock_A3"
	,"Land_HouseV_1L2"
	,"Land_kulna"
	,"Land_HouseV_3I4"
	,"Land_HouseV2_04_interier"
	,"Land_Church_02"
	,"Land_Ind_Workshop01_01"
	,"Land_Ind_Garage01"
	,"Land_stodola_open"
	,"Land_Barn_W_01"
	,"Land_Farm_Cowshed_c"
	,"Land_Farm_Cowshed_b"
	,"Land_houseV_2T2"
	,"Land_Farm_Cowshed_a"
	,"Land_KBud"
	,"Land_A_GeneralStore_01a"
	,"Land_A_FuelStation_Build"
	,"Land_hut06"
	,"Land_A_FuelStation_Shed"
	,"Land_Ind_Workshop01_02"
	,"Land_Ind_Workshop01_L"
	,"Land_Ind_Workshop01_04"
	,"Land_Nasypka"
	,"Land_IndPipe2_bigL_L"
	,"Land_IndPipe2_big_ground1"
	,"Land_IndPipe2_bigL_R"
	,"Land_HouseV2_01A"
	,"Land_Ind_SiloVelke_01"
	,"Land_A_Pub_01"
	,"Land_HouseBlock_B3"
	,"Land_IndPipe2_big_ground2"
	,"Land_HouseBlock_B4"
	,"Land_HouseBlock_B6"
	,"Land_Hlidac_budka"
	,"Land_HouseBlock_B5"
	,"Land_HouseBlock_A2_1"
	,"Land_A_MunicipalOffice"
	,"Land_Ind_Pec_02"
	,"Land_Ind_Pec_03b"
	,"Land_Ind_Pec_01"
	,"Land_IndPipe2_bigBuild2_L"
	,"Land_A_Hospital"
	,"Land_IndPipe2_bigBuild1_R"
	,"Land_Hangar_2"
	,"Land_HouseBlock_B1"
	,"Land_HouseB_Tenement"
	,"Land_Ind_Expedice_1"
	,"Land_HouseBlock_D1"
	,"Land_Ind_Expedice_3"
	,"Land_HouseBlock_C3"
	,"Land_Mil_Guardhouse"
	,"Land_Tovarna2"
	,"Land_HouseBlock_A1"
	,"Land_a_stationhouse"
	,"Land_HouseBlock_D2"
	,"Land_HouseV2_03"
	,"Land_Ind_Vysypka"
	,"Land_Ind_Pec_03a"
	,"Land_Ind_Mlyn_02"
	,"Land_A_Office02"
	,"Land_Church_03"
	,"Land_Ind_Mlyn_03"
	,"Land_Shed_Ind02"
	,"Land_Ind_Mlyn_01"
	,"Land_HouseV2_02_Interier"
	,"Land_Panelak2"
	,"Land_A_GeneralStore_01"
	,"Land_rail_station_big"
	,"Land_A_Crane_02a"
	,"Land_Panelak"
	,"Land_A_BuildingWIP"
	,"Land_HouseBlock_C2"
	,"Land_A_Office01"
	,"Land_Shed_wooden"
	,"Land_Barn_Metal"
	,"Land_sara_domek_zluty"
	,"Land_stodola_old_open"
	,"Land_sara_hasic_zbroj"
	,"Land_Ind_SawMill"
	,"Land_Ind_Quarry"
	,"Land_Church_02a"
	,"Land_Barn_W_02"
	,"Land_Nav_Boathouse"
	,"Land_NAV_Lighthouse"
	,"Land_A_Castle_Bergfrit"
	,"Land_A_Castle_Gate"
	,"Land_A_TVTower_Base"
	,"Land_Mil_House"
	,"Barrack2"
	,"Camp"
	,"Land_tent_east"
	,"RU_WarfareBBarracks"
	,"USMC_WarfareBBarracks"
	,"CampEast"
	,"Land_fortified_nest_big"
	,"Land_fortified_nest_small"
	,"Land_Fort_Watchtower"
	,"USMC_WarfareBAntiAirRadar"
	,"WarfareBAirport"
	,"Fort_Barracks_USMC"
	,"WarfareBCamp"
	,"Gue_WarfareBBarracks"
	,"CDF_WarfareBBarracks"
	,"Ins_WarfareBBarracks"
	,"WarfareBDepot"
	,"CDF_WarfareBFieldhHospital"
	,"GUE_WarfareBFieldhHospital"
	,"INS_WarfareBFieldhHospital"
	,"RU_WarfareBFieldhHospital"
	,"USMC_WarfareBFieldhHospital"
	,"BMP2_HQ_CDF_unfolded"
	,"BRDM2_HQ_Gue_unfolded"
	,"BMP2_HQ_INS_unfolded"
	,"BTR90_HQ_unfolded"
	,"LAV25_HQ_unfolded"
	,"Land_House_C_5_V3_EP1"
	,"Land_House_K_7_EP1"
	,"Land_House_K_8_EP1"
	,"Land_House_C_11_EP1"
	,"Land_House_K_3_EP1"
	,"land_posed"
	,"land_army_hut2_int"
	,"Land_House_C_9_EP1"
	,"Land_House_C_1_v2_EP1"
	,"Land_House_C_3_EP1"
	,"Land_House_C_10_EP1"
	,"Land_House_C_5_EP1"
	,"Land_tovarna1"
	,"Land_MBG_ApartmentsTwo_G"
	,"Land_House_C_1_EP1"
	,"Land_MBG_ApartmentsTwo_B"
	,"land_army_hut_int"
	,"land_hut02"
	,"Land_House_L_9_EP1"
	,"Land_army_hut3_long_int"
	,"Land_House_C_4_EP1"
	,"Land_army_hut_storrage"
	,"Land_House_L_8_EP1"
	,"Land_MBG_Police_Station"
	,"Land_ibrPanelak2"
	,"LAND_ibr_bank"
	,"Land_House_L_7_EP1"
	,"Land_House_L_3_EP1"
	,"Land_House_C_2_EP1"
	,"Land_House_L_4_EP1"
	,"Land_House_C_12_EP1"
	,"Land_House_L_6_EP1"
	,"Land_House_C_5_V2_EP1"
	,"Land_ibr_FuelStation_Build"
	,"Land_ibr_FuelStation_Shed"
	,"Land_dum_istan3_hromada2"
	,"Land_House_C_5_V1_EP1"
	,"land_hut01"
	,"land_hut04"
	,"Land_dum_istan3_pumpa"
	,"Land_A_Villa_EP1"
	,"Land_sara_Domek_sedy"
	,"Land_majak2"
	,"Land_House_K_1_EP1"
	,"Land_House_L_1_EP1"
	,"Land_House_K_5_EP1"
	,"Land_House_K_6_EP1"
	,"Land_dum_mesto_in"
	,"Land_ibrPanelak"
	,"Land_kostelik"
	,"Land_ibrPanelak3"
	,"Land_Mil_Barracks_i"
	,"Land_budova4_in"
	,"Land_ibrhotel"
	,"Land_runway_edgelight"
	,"Land_fortified_nest_small"
	,"Land_afbarabizna"
	,"Land_GuardShed"
	,"Land_Church_05R"
	,"Land_Ind_Oil_Tower_EP1"
	,"Land_Mil_ControlTower"
	,"Land_A_Office01_EP1"
	,"Land_A_Stationhouse_ep1"
	,"Land_ibr_terminal"
	,"Land_Fort_Watchtower"
	,"Land_fortified_nest_big"
	,"land_ibr_hangar"
	,"Land_A_Castle_Bergfrit_dam"
	,"Land_House_L_4_dam_EP1"
	,"Land_razhut6"
	,"Land_House_L_3_dam_EP1"
	,"Land_razhut5"
	,"Land_15str"
	,"Land_block8_b"
	,"Land_block8_c"
	,"Land_hut10_raz"
	,"Land_17strb"
	,"Land_hut10"
	,"Land_hut12"
	,"Land_long_house1"
	,"Land_21str_d"
	,"Land_meh_sak"
	,"Land_block2"
	,"Land_21str_c"
	,"Land_18str"
	,"Land_hut13NB_raz"
	,"Land_21str_b"
	,"Land_villa2"
	,"Land_A_Mosque_small_2_EP1"
	,"Land_block7"
	,"Land_A_Mosque_small_1_EP1"
	,"Land_17str"
	,"Land_block3"
	,"Land_hut12_raz"
	,"Land_villa3"
	,"Land_watertower"
	,"Land_House_C_3_dam_EP1"
	,"Land_House_C_2_DAM_EP1"
	,"Land_23str"
	,"Land_10str"
	,"Land_6str_raz"
	,"Land_block7_b"
	,"Land_A_Mosque_big_hq_EP1"
	,"Land_hut7"
	,"Land_6str"
	,"Land_House_L_6_dam_EP1"
	,"Land_tower2"
	,"Land_guardtower"
	,"Land_Barrack2_EP1"
	,"Land_House_K_3_dam_EP1"
	,"Land_House_K_8_dam_EP1"
	,"Land_minaret2"
	,"Land_minaret3"
	,"Land_minaret"
	,"Land_hut9NB_raz"
	,"Land_7str_raz"
	,"Land_hut7_raz"
	,"Land_mosque3"
	,"Land_Ind_Garage01_EP1"
	,"Land_House_K_7_dam_EP1"
	,"Land_House_K_5_dam_EP1"
	,"Land_22str"
	,"Land_Mil_Barracks_i_EP1"
	,"Land_House_L_8_dam_EP1"
	,"Land_hut10NB_raz"
	,"Land_fortified_nest_big_EP1"
	,"Land_tent_east"
	,"Land_Fort_Watchtower_EP1"
	,"Land_fortified_nest_small_EP1"
	,"Land_Hlidac_Budka_EP1"
	,"Land_block9_b"
	,"Land_hut9_c"
	,"Barrack2"
	,"Land_hut5"
	,"Land_hut9"
	,"Land_block10"
	,"Land_block9"
	,"land_dum_istan3"
	,"land_dum_istan2"
	,"land_dum_istan2_04a"
	,"land_dum_istan4_detaily1"
	,"land_dum_istan2b"
	,"land_dum_mesto3_istan"
	,"Land_dum_zboreny_total"
	,"land_dum_istan3_hromada"
	,"Land_sara_domek_duala"
	,"land_dum_istan2_01"
	,"Land_dum_zboreny"
	,"land_dum_istan4_inverse"
	,"land_dum_istan2_03a"
	,"land_Tovarna1"
	,"land_dum_istan4"
	,"land_dum_istan2_03"
	,"Land_Barrack2"
	,"Land_hut_old02"
	,"land_dum_istan2_02"
	,"land_dum_istan4_big"
	,"land_dum_istan4_big_inverse"
	,"Land_duala_mini"
	,"land_stan_east"
	,"land_fortress_02"
	,"land_mash"
	,"Land_dum_rasovna"
	,"Land_kostel"
	,"Land_cihlovej_dum_in"
	,"Land_sara_stodola"
	,"Land_dum_mesto2"
	,"Land_dum_mesto"
	,"Land_deutshe_mini"
	,"Land_dum_mesto2l"
	,"Land_hruzdum"
	,"Land_bouda2_vnitrek"
	,"Land_Ind_FuelStation_Build_EP1"
	,"Land_A_Minaret_EP1"
	,"Land_A_Minaret_Porto_EP1"
	,"Land_Mil_hangar_EP1"
	,"Land_Mil_ControlTower_EP1"
	,"Land_Ind_Coltan_Hopper_EP1"
	,"Land_Ind_Coltan_Main_EP1"
	,"Land_A_Mosque_big_wall_corner_EP1"
	,"Land_A_Mosque_big_minaret_2_EP1"
	,"Land_A_Mosque_big_addon_EP1"
	,"Land_A_Mosque_big_wall_gate_EP1"
	,"Land_A_Mosque_big_minaret_1_EP1"
	,"Land_Panelak3"
	,"land_ryb_domek"
	,"land_cihlovej_dum_mini"
	,"land_strazni_vez"
];
BUILDING_POSITION_INFOS = [
	//Building: Land_HouseV_1I4
	[
		// Inside combat positions (windows, doors)
		[
			[[1.67603,1.59277,0.0108643],91.9401]
			,[[0.29541,-3.97363,0.260498],92.5299]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.775879,4.24219,-0.157013],157.914]
			,[[-3.64893,-1.30273,0.133942],93.5495]
			,[[-4.37671,-3.85059,0.277267],78.301]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseV_2L
	[
		// Inside combat positions (windows, doors)
		[
			[[4.76538,1.70703,0.0699463],86.753]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.318848,-0.484375,9.32629],88.6199]
		]
	],
	//Building: Land_HouseBlock_C4
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.08325,0.939453,10.4363],2.08677]
		]
	],
	//Building: Land_HouseBlock_C5
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.340332,0.863281,11.272],1.08748]
		]
	],
	//Building: Land_HouseBlock_A1_1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.88525,3.64551,0.0453796],5.04576]
			,[[-4.0791,-4.09766,0.47348],184.305]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseV_1I1
	[
		// Inside combat positions (windows, doors)
		[
			[[0.212402,-2.50488,0.352585],177.778]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseV_1L1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.40088,5.80859,1.68602],273.234]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseBlock_A3
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.171143,4.06836,-0.298874],6.38212]
			,[[0.135254,-4.91016,0.158096],178.854]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.95898,-0.345703,10.3521],358.076]
		]
	],
	//Building: Land_HouseV_1L2
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.948486,-0.873047,6.32346],3.0074]
		]
	],
	//Building: Land_kulna
	[
		// Inside combat positions (windows, doors)
		[
			[[0.200439,-0.178711,-0.0642853],181.448]
			,[[0.0917969,1.43262,-0.15123],95.6039]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseV_3I4
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.554932,-1.69336,7.54976],1.65389]
		]
	],
	//Building: Land_HouseV2_04_interier
	[
		// Inside combat positions (windows, doors)
		[
			[[5.49609,6.05273,0.106598],2.61951]
			,[[7.2644,4.94629,0.159134],93.1397]
			,[[7.28296,0.469727,0.401871],98.2685]
			,[[5.56763,-5.03906,0.708801],182.551]
			,[[0.986328,6.37207,0.107269],6.16916]
			,[[-5.14282,4.53223,0.23175],280.766]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.585938,1.0918,3.2498],90.4563]
			,[[3.44995,6.36035,0.0980225],237.277]
			,[[3.17358,2.79883,0.29277],319.434]
			,[[-1.31079,6.36328,0.116821],228.147]
			,[[-1.3877,2.625,0.320404],312.579]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Church_02
	[
		// Inside combat positions (windows, doors)
		[
			[[-10.9368,0.944336,0.032486],269.428]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Workshop01_01
	[
		// Inside combat positions (windows, doors)
		[
			[[1.11377,1.97168,-0.00440979],8.94748]
			,[[-0.895508,-2.62598,0.255722],279.023]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.72876,-1.96387,0.216522],297.562]
			,[[-0.696289,0.412109,0.0843964],74.0362]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Garage01
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.769287,0.600586,0.113693],270.262]
			,[[1.16333,-1.66113,0.222961],176.777]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.885986,2.99707,-0.0119019],167.357]
			,[[1.84424,2.64063,-0.00938416],203.527]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_stodola_open
	[
		// Inside combat positions (windows, doors)
		[
			[[1.46558,-0.21582,0.215042],94.8524]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.50049,6.55273,-0.108047],193.948]
			,[[-3.82251,6.53711,-0.0862885],175.583]
			,[[1.48291,-6.82031,0.619843],352.834]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Barn_W_01
	[
		// Inside combat positions (windows, doors)
		[
			[[0.161865,18.4326,-0.493759],8.6608]
			,[[5.7981,14.7832,-0.316345],97.8247]
			,[[-5.85132,-14.9355,1.36031],265.633]
			,[[0.0874023,-18.7324,1.54456],180.309]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[5.78125,-18.793,1.52536],319.377]
			,[[-5.97437,-18.5449,1.55869],22.2168]
			,[[-6.06079,-3.80859,0.750671],158.317]
			,[[6.00146,4.32227,0.25679],342.553]
			,[[5.98218,18.7324,-0.533615],203.917]
			,[[-6.16211,18.8818,-0.493286],153.057]
		],
		// Roof positions for snipers
		[
			[[0.0427246,18.5068,6.36086],1.79805]
			,[[0.034668,-18.5947,8.39198],179.322]
		]
	],
	//Building: Land_Farm_Cowshed_c
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0419922,1.7998,0.0786133],6.35093]
			,[[-2.19824,-3.58984,0.381653],182.276]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Farm_Cowshed_b
	[
		// Inside combat positions (windows, doors)
		[
			[[7.09033,-3.10547,0.286194],183.051]
			,[[-3.66577,3.02832,-0.00595093],5.33262]
			,[[-8.60181,3.09375,0.0101929],1.31025]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.89331,3.06641,-0.0425415],113.917]
			,[[2.88086,-3.08105,0.301895],288.701]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_houseV_2T2
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.66846,0.96582,0.816086],258.504]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.86255,1.33887,9.1956],1.06487]
		]
	],
	//Building: Land_Farm_Cowshed_a
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.11353,6.21582,-0.241852],6.9625]
			,[[1.87866,5.93262,-0.254639],2.25093]
			,[[8.87915,6.125,-0.293152],9.43891]
			,[[9.58325,1.13379,-0.0233154],91.7779]
			,[[9.80542,-1.97461,0.145706],94.2105]
			,[[-1.80469,-5.7207,0.397156],272.918]
			,[[3.11548,-6.18359,0.402588],184.766]
			,[[9.76636,-5.40137,0.33316],92.6794]
			,[[6.37305,-6.34473,0.398407],190.189]
			,[[-6.51733,-2.84375,0.258514],190.141]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.43628,3.13867,-0.100372],110.765]
			,[[-2.79346,3.23438,-0.0887146],174.626]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_KBud
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0187988,0,0.567902],179.959]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_GeneralStore_01a
	[
		// Inside combat positions (windows, doors)
		[
			[[-8.49097,5.79199,-0.0994568],278.148]
			,[[-7.42749,8.48047,-0.250671],5.71217]
			,[[1.86597,8.45605,-0.286575],3.37381]
			,[[12.019,-4.44531,0.377991],191.966]
			,[[7.20483,-4.49512,0.399902],183.458]
			,[[-4.48804,-4.44043,0.44371],195.353]
			,[[-7.56665,-4.62891,0.466324],185.816]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[14.4363,1.71582,0.0316925],308.761]
			,[[3.94897,5.53516,-0.135132],322.394]
			,[[-8.1189,-0.386719,0.236771],24.0789]
			,[[8.01392,-0.138672,0.158768],304.731]
			,[[13.5527,-0.274414,0.143845],218.292]
			,[[-1.01489,-2.21191,0.307892],99.5594]
			,[[-6.68701,-1.65918,0.300476],189.241]
		],
		// Roof positions for snipers
		[
			[[-8.82959,8.52734,4.44742],316.867]
			,[[-8.55371,-3.98145,5.12999],222.824]
			,[[14.1277,-4.06445,5.04361],132.532]
			,[[13.9756,8.76465,4.34308],45.2197]
		]
	],
	//Building: Land_A_FuelStation_Build
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0458984,-1.03613,0.100128],178.09]
			,[[1.7207,0.0966797,0.0310974],94.5745]
			,[[-1.63354,-0.623047,0.0841675],277.913]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.161621,-0.233398,3.2345],178.744]
		]
	],
	//Building: Land_hut06
	[
		// Inside combat positions (windows, doors)
		[
			[[0.812988,-0.494141,0.0889435],187.277]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.2229,2.21289,-0.0549469],166.563]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_FuelStation_Shed
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[7.68555,3.16016,6.19051],40.1353]
			,[[-7.6062,-2.98535,6.58737],227.087]
		]
	],
	//Building: Land_Ind_Workshop01_02
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.60474,0.948242,-0.00161743],272.514]
			,[[1.48877,0.822266,-0.0080719],92.2868]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.000976563,-0.87207,0.0888519],0.0261579]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Workshop01_L
	[
		// Inside combat positions (windows, doors)
		[
			[[3.80664,-1.6875,0.248581],0.229863]
			,[[1.39966,-4.64453,0.42804],184.743]
			,[[-2.81006,2.29199,0.0751343],274.122]
			,[[-3.16357,4.39551,-0.0375824],272.143]
			,[[-0.323975,3.82422,-0.0221863],90.6233]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.78003,-4.93848,0.432419],315.249]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Workshop01_04
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.39014,2.32617,0.0652161],265.328]
			,[[1.07056,3.68262,-0.0180054],89.3421]
			,[[-1.60254,4.09668,-0.0314484],275.648]
			,[[1.12695,-5.60059,0.490906],103.033]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.86157,-3.89648,0.409851],118.841]
			,[[-1.89014,-6.28223,0.543152],82.4838]
			,[[1.08472,-3.42773,0.368088],196.341]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Nasypka
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.35767,0.338867,12.9824],185.696]
		]
	],
	//Building: Land_IndPipe2_bigL_L
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.09131,1.2832,6.09203],2.81688]
		]
	],
	//Building: Land_IndPipe2_big_ground1
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.102539,0.269531,6.11848],179.759]
		]
	],
	//Building: Land_IndPipe2_bigL_R
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.08008,1.69531,5.97482],357.138]
		]
	],
	//Building: Land_HouseV2_01A
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.34546,-3.80762,0.644913],175.248]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_SiloVelke_01
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.67065,-7.63574,19.5359],132.634]
			,[[3.7793,8.68652,18.6433],39.6993]
		]
	],
	//Building: Land_A_Pub_01
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.22803,0.101563,0.243759],356.466]
			,[[-1.39868,-6.46094,0.598999],177.607]
			,[[-6.20703,-6.47266,0.618881],181.204]
			,[[-7.30786,0.674805,0.232788],2.3949]
			,[[-1.8457,-6.30273,4.58318],182.972]
			,[[-7.06787,-6.37988,4.60831],184.294]
			,[[-7.24341,0.880859,4.21222],3.1779]
			,[[1.45752,-6.40918,4.57578],187.412]
			,[[5.69556,-5.20508,4.49289],138.786]
			,[[6.71899,-1.02148,4.26013],90.4678]
			,[[6.68701,7.44238,3.79752],91.7206]
			,[[-0.440674,7.34863,3.83148],260.188]
			,[[2.70679,-6.41602,0.580063],143.789]
			,[[5.59692,-5.22754,0.503922],144.568]
			,[[6.646,-0.833984,0.259201],91.4038]
			,[[6.77417,6.29785,-0.131134],93.2525]
			,[[-0.310303,6.8457,-0.132507],279.889]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-7.45532,-4.0625,0.492096],99.3892]
			,[[-0.672852,0.827148,4.18866],184.365]
			,[[-3.84082,-2.2002,4.36682],180.359]
			,[[-0.22998,2.25293,4.10904],31.2823]
			,[[3.46997,2.23926,4.09494],49.2227]
			,[[3.75732,7.45801,3.80844],164.547]
			,[[3.38135,-4.25781,4.45068],273.11]
			,[[3.8999,0.0566406,4.21257],209.823]
			,[[0.551025,0.69043,4.1913],177.979]
			,[[2.9668,0.987305,0.174591],250.437]
			,[[2.39038,-1.25879,0.299454],142.974]
			,[[3.10962,7.45313,-0.179596],173.913]
			,[[-0.0874023,2.08789,0.126465],68.258]
		],
		// Roof positions for snipers
		[
			[[2.50049,-1.16992,11.8898],135.087]
		]
	],
	//Building: Land_HouseBlock_B3
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.75757,1.15137,13.7622],185.991]
		]
	],
	//Building: Land_IndPipe2_big_ground2
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.201172,-0.133789,6.08971],358.255]
		]
	],
	//Building: Land_HouseBlock_B4
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.59448,-0.245117,13.7409],1.79645]
		]
	],
	//Building: Land_HouseBlock_B6
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.58569,3.36133,-0.239487],5.59453]
			,[[-4.03833,-3.5791,0.134674],180.149]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.85107,0.825195,13.8871],186.013]
		]
	],
	//Building: Land_Hlidac_budka
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.26953,0.291992,0.340408],187.703]
			,[[-2.36719,1.71387,0.267303],329.067]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.96387,0.451172,0.319016],288.053]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseBlock_B5
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.978027,-0.219727,14.0841],137.443]
		]
	],
	//Building: Land_HouseBlock_A2_1
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.56201,-1.02832,14.2597],176.104]
		]
	],
	//Building: Land_A_MunicipalOffice
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0288086,9.51563,-0.595673],11.5217]
			,[[0.0373535,-7.7373,0.45726],181.62]
			,[[-4.66016,-9.2373,0.558044],184.47]
			,[[4.30444,-9.61523,0.542908],173.837]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.46118,10.9111,6.27449],5.15894]
			,[[-3.76123,10.8096,6.30882],359.774]
			,[[10.6592,11.7871,14.3959],44.1835]
			,[[-11.0637,11.5225,14.665],321.484]
			,[[-10.5093,-7.0127,15.6412],229.57]
			,[[10.7639,-6.92188,15.4998],132.998]
		]
	],
	//Building: Land_Ind_Pec_02
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.199219,22.0264,12.2764],3.97897]
			,[[0.0605469,-21.0596,14.6694],179.355]
		]
	],
	//Building: Land_Ind_Pec_03b
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-6.25537,17.1563,9.88123],318.509]
			,[[14.7051,17.2119,9.7942],49.0662]
			,[[14.6255,-26.1074,12.1625],137.579]
			,[[-5.6167,-26.1543,12.2462],228.729]
		]
	],
	//Building: Land_Ind_Pec_01
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[9.96875,-8.79883,5.65907],86.0092]
			,[[10.0208,-8.05371,19.1686],88.9715]
		]
	],
	//Building: Land_IndPipe2_bigBuild2_L
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[5.82983,3.20605,6.03911],1.92104]
		]
	],
	//Building: Land_A_Hospital
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[21.6775,5.83105,13.07],36.0927]
			,[[14.9673,-0.986328,13.4695],222.384]
			,[[-16.9172,5.05371,10.3957],317.392]
			,[[-16.9136,-5.71875,10.9844],229.605]
		]
	],
	//Building: Land_IndPipe2_bigBuild1_R
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.69165,3.5957,6.04532],1.90785]
		]
	],
	//Building: Land_Hangar_2
	[
		// Inside combat positions (windows, doors)
		[
			[[-9.9082,-9.62793,0.703461],182.705]
			,[[8.5332,-9.69141,0.633148],182.988]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[13.845,10.9219,-0.514893],220.302]
			,[[13.405,-0.672852,0.120819],258.774]
			,[[0.029541,10.9092,-0.459],180.868]
			,[[0.00463867,3.44727,-0.0510406],150.861]
			,[[-0.189941,-1.7207,0.232422],243.152]
			,[[-14.4148,0.972656,0.141846],145.856]
			,[[-13.8596,11.1514,-0.416794],145.863]
		],
		// Roof positions for snipers
		[
			[[-0.026123,10.3613,7.67033],2.86937]
			,[[0.0153809,-7.82715,8.67001],178.492]
		]
	],
	//Building: Land_HouseBlock_B1
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.0695801,0.599609,14.1347],180.908]
		]
	],
	//Building: Land_HouseB_Tenement
	[
		// Inside combat positions (windows, doors)
		[
			[[9.4187,-2.61523,1.05231],185.293]
			,[[14.4211,-2.35938,1.01826],73.8644]
			,[[14.3682,6.83008,0.516037],89.8404]
			,[[13.095,13.0303,0.182404],16.9574]
			,[[-4.96436,-2.59863,1.10886],186.62]
			,[[-1.49976,-2.70898,1.10107],184.255]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.78247,12.9287,0.221024],156.692]
			,[[-11.4822,4.57813,0.742523],125.931]
			,[[-5.66992,4.80078,0.707153],129.556]
			,[[-9.22168,-2.95313,1.14532],80.5265]
			,[[3.9812,-2.41016,1.06287],60.7946]
		],
		// Roof positions for snipers
		[
			[[15.051,13.3965,5.82507],45.661]
			,[[15.2693,-2.91016,6.76503],139.154]
		]
	],
	//Building: Land_Ind_Expedice_1
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[13.835,-20.1572,8.45808],136.89]
			,[[-13.3979,-20.9873,10.8865],221.858]
			,[[-13.563,-1.72754,9.83446],322.721]
			,[[4.12964,18.4355,8.66125],38.822]
		]
	],
	//Building: Land_HouseBlock_D1
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.15869,-2.84082,19.0193],223.539]
		]
	],
	//Building: Land_Ind_Expedice_3
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-3.35718,19.0674,6.03709],333.054]
			,[[-3.44971,-17.5479,8.13617],220.617]
		]
	],
	//Building: Land_HouseBlock_C3
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.35693,0.981445,15.7437],186.308]
			,[[3.448,1.0127,15.7063],183.698]
		]
	],
	//Building: Land_Mil_Guardhouse
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.9043,0.303711,0.320282],292.22]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Tovarna2
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.95898,7.18555,-0.459656],3.3022]
			,[[-12.6602,6.85449,-0.410736],272.126]
			,[[5.91504,-7.12891,1.22141],89.1889]
			,[[-12.623,4.98633,3.02425],275.9]
			,[[-5.75269,9.0332,2.77524],9.92959]
			,[[-5.59741,9.25,6.62184],5.38017]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-8.2168,7.88477,-0.485001],227.918]
			,[[-13.1296,1.63086,-0.123596],85.669]
			,[[-12.668,0.0126953,-0.0370178],113.363]
			,[[-13.2146,-9.16309,0.4664],77.2638]
			,[[-2.59692,8.00098,-0.513947],163.356]
			,[[1.89917,8.42871,-0.555222],195.402]
			,[[-13.0977,1.57422,3.21243],81.948]
			,[[-8.88721,8.06543,2.84079],207.389]
			,[[-3.84521,5.18555,2.978],298.499]
			,[[-12.6704,1.625,7.11177],78.1357]
			,[[-12.1277,8.65527,6.72514],146.609]
			,[[-8.57666,8.69336,6.70895],190.47]
			,[[-4.24878,5.06445,6.84538],302.593]
			,[[-6.85059,-0.857422,5.94528],120.953]
			,[[-7.10767,0.864258,11.7126],115.283]
		],
		// Roof positions for snipers
		[
			[[1.52051,-7.73633,12.5891],139.167]
			,[[-12.5857,-7.75781,12.6468],222.686]
			,[[-10.9363,7.89258,11.7847],359.786]
			,[[0.422119,7.80371,11.7442],358.598]
		]
	],
	//Building: Land_HouseBlock_A1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.78735,3.32324,0.0108032],358.645]
			,[[-4.00269,-3.98438,0.412766],180.002]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_a_stationhouse
	[
		// Inside combat positions (windows, doors)
		[
			[[18.0295,2.85254,-0.38324],8.46399]
			,[[16.0593,-7.95313,0.215195],182.19]
			,[[9.95557,-7.85352,0.234192],181.474]
			,[[3.50708,-8.02051,0.269119],192.992]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.25098,2.7627,-0.31134],168.827]
			,[[8.49121,2.32813,-0.316589],173.224]
			,[[-4.21094,-8.71094,0.337738],62.3236]
		],
		// Roof positions for snipers
		[
			[[19.4961,-7.5,5.14677],134.214]
			,[[19.374,2.85742,4.58118],44.3424]
			,[[-16.3169,9.08398,8.38974],330.065]
			,[[-16.2676,-7.58789,9.30067],205.47]
			,[[-2.79639,-4.82422,18.1094],2.17343]
			,[[-2.73901,-8.10742,18.2885],185.167]
		]
	],
	//Building: Land_HouseBlock_D2
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.11499,-2.75781,18.9787],224.812]
		]
	],
	//Building: Land_HouseV2_03
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-12.344,1.10645,7.26056],275.961]
		]
	],
	//Building: Land_Ind_Vysypka
	[
		// Inside combat positions (windows, doors)
		[
			[[1.51855,17.1611,0.182816],91.4597]
			,[[1.03687,26.7266,-0.338028],3.45248]
			,[[-5.28589,-21.9004,2.34921],187.479]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-8.60132,21.6309,-0.026123],104.702]
			,[[2.00146,2.6709,0.976257],268.516]
			,[[2.17529,-12.3418,1.79802],280.036]
		],
		// Roof positions for snipers
		[
			[[-12.3738,13.5098,9.5582],317.58]
			,[[2.56689,-22.9121,11.4892],131.159]
			,[[-12.6001,-23.3633,11.5747],221.02]
		]
	],
	//Building: Land_Ind_Pec_03a
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[5.6355,27.5293,7.52939],40.089]
			,[[-3.07031,26.7715,7.60587],325.086]
			,[[14.6091,-26.1338,12.164],138.885]
			,[[-6.02271,-26.2051,12.2506],217.21]
		]
	],
	//Building: Land_Ind_Mlyn_02
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-3.3811,25.5508,10.9676],1.21335]
		]
	],
	//Building: Land_A_Office02
	[
		// Inside combat positions (windows, doors)
		[
			[[2.30469,-6.85156,0.806595],182.932]
			,[[-1.12988,-4.76465,0.707642],245.044]
			,[[5.42529,-4.98633,0.693115],122.266]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-19.5576,5.25098,17.1264],316.233]
			,[[-19.7253,0.763672,17.3722],216.98]
		]
	],
	//Building: Land_Church_03
	[
		// Inside combat positions (windows, doors)
		[
			[[-14.2285,-0.477539,0.152069],268.926]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-7.05493,-5.42969,0.394135],331.402]
			,[[-8.64526,3.82715,-0.105804],180.575]
			,[[-3.31494,7.61914,-0.334442],169.445]
			,[[-3.32031,-9.07129,0.578278],11.0169]
			,[[6.39795,-9.03223,0.537323],298.637]
			,[[9.93408,3.90234,0.360168],259.456]
			,[[6.45996,7.62695,-0.373718],247.6]
			,[[10.3755,-5.41504,0.867859],282.754]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Mlyn_03
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-8.61914,7.73828,7.58505],314.078]
			,[[-8.89233,-7.86328,8.4389],230.003]
		]
	],
	//Building: Land_Shed_Ind02
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.69507,9.74414,-0.343201],359.825]
			,[[-0.915039,11.9414,2.88771],2.82869]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.52612,9.38281,-0.348541],219.282]
			,[[-3.40259,-3.79688,0.403564],138.402]
			,[[4.54297,1.34863,0.0907593],324.665]
			,[[4.78442,-9.5293,4.04138],339.661]
		],
		// Roof positions for snipers
		[
			[[0.518799,-8.60742,8.63364],177.682]
			,[[0.429932,9.24707,7.67715],0.176297]
		]
	],
	//Building: Land_Ind_Mlyn_01
	[
		// Inside combat positions (windows, doors)
		[
			[[-9.00342,2.04785,1.12492],270.172]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-6.87793,7.75098,0.804596],223.499]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseV2_02_Interier
	[
		// Inside combat positions (windows, doors)
		[
			[[0.013916,6.78223,-0.000717163],359.816]
			,[[-0.258057,-7.26074,0.770584],179.844]
			,[[-8.55054,0.277344,0.974884],270.937]
			,[[-4.97559,6.43359,0.624039],3.21616]
			,[[-8.56714,5.22363,0.704559],269.122]
			,[[8.54297,0.334961,0.903122],93.596]
			,[[8.5061,5.35254,0.628967],101.357]
			,[[4.9082,6.38379,0.587204],4.42315]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-8.69775,-2.05176,1.10263],56.0238]
			,[[-4.30762,-2.20215,1.09332],43.2304]
			,[[8.03882,-2.06738,1.03674],309.338]
			,[[2.81104,1.19434,0.87912],69.8676]
		],
		// Roof positions for snipers
		[
			[[0.0119629,0.263672,12.3387],183.965]
		]
	],
	//Building: Land_Panelak2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.731689,1.7959,0.327667],5.15213]
			,[[0.55127,2.1543,2.86333],359.389]
			,[[0.586914,2.00488,5.57552],358.877]
			,[[0.658447,2.58301,8.27145],359.586]
			,[[3.51416,3.14355,9.61566],357.787]
			,[[6.88306,-0.111328,9.77989],96.6612]
			,[[6.91675,-6.63672,10.1365],178.738]
			,[[3.11914,-6.73828,10.1572],181.399]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.841064,-3.42578,1.91483],2.52025]
			,[[4.59131,-2.50391,9.92001],34.6083]
			,[[6.11597,-4.37402,10.016],60.934]
			,[[4.01709,-4.64844,10.0397],279.959]
		],
		// Roof positions for snipers
		[
			[[6.84644,3.28027,12.4883],43.7031]
			,[[-6.83032,3.35156,12.5392],326.9]
			,[[-7.08887,-6.73242,13.0915],235.589]
			,[[6.73242,-6.58301,13.0278],135.198]
		]
	],
	//Building: Land_A_GeneralStore_01
	[
		// Inside combat positions (windows, doors)
		[
			[[-9.53076,2.19922,1.04341],283.847]
			,[[-8.39551,5.03613,0.883728],358.083]
			,[[1.46997,5.08203,0.841797],2.43958]
			,[[10.7676,-8.23145,1.53217],188.626]
			,[[6.16602,-8.2666,1.5526],189.172]
			,[[-5.71362,-8.33984,1.60406],199.362]
			,[[-8.90381,-8.41406,1.62088],181.715]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[13.1958,-1.87402,1.1752],330.477]
			,[[2.9231,1.89746,1.01013],316.204]
			,[[-9.63745,-4.10645,1.38844],29.7132]
			,[[6.86792,-3.93945,1.31345],301.103]
			,[[13.0757,-3.50098,1.26442],221.885]
			,[[-8.83325,-5.5332,1.463],153.097]
			,[[8.98047,-3.52246,1.28186],174.142]
		],
		// Roof positions for snipers
		[
			[[12.9758,5.01758,5.49411],44.7856]
			,[[13.011,-8.14648,6.21353],133.081]
			,[[-10.5564,-8.28223,6.39009],221.813]
			,[[-10.3455,5.34473,5.56979],320.187]
		]
	],
	//Building: Land_rail_station_big
	[
		// Inside combat positions (windows, doors)
		[
			[[8.47534,3.20801,-0.169632],4.25084]
			,[[8.27246,-3.33105,0.188553],198.596]
			,[[-0.0993652,-3.50879,0.23175],183.878]
			,[[-3.45898,-3.68262,0.254578],185.4]
			,[[-1.41772,5.33105,-0.246109],5.22034]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-5.01367,5.18359,-0.223923],151.918]
			,[[1.44189,5.05371,-0.242462],223.853]
			,[[2.62598,-2.16895,0.147827],313.441]
		],
		// Roof positions for snipers
		[
			[[-1.48462,1.23828,10.2411],183.809]
		]
	],
	//Building: Land_A_Crane_02a
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.60645,-0.12793,6.60185],89.6232]
			,[[-5.75317,-0.105469,6.63831],274.481]
		]
	],
	//Building: Land_Panelak
	[
		// Inside combat positions (windows, doors)
		[
			[[0.802734,2.02246,0.322784],3.73985]
			,[[-3.03174,-7.05078,2.12929],179.875]
			,[[-6.90186,-0.637695,1.7944],270.042]
			,[[-6.55322,-6.42285,2.10905],181.153]
			,[[-6.31299,2.94238,1.59634],358.682]
			,[[-3.06299,2.98047,1.58127],1.55157]
			,[[0.633545,2.94336,2.82761],357.23]
			,[[3.08154,2.8916,4.26561],1.8697]
			,[[6.26514,3.09277,4.24194],0.715985]
			,[[6.9353,-0.364258,4.42793],94.1016]
			,[[6.80981,-6.90137,4.78589],177.21]
			,[[3.28369,-6.88086,4.79883],184.807]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.68335,-3.40039,1.91519],339.025]
			,[[-3.64063,-5.37988,2.04048],58.8573]
			,[[-4.69873,-3.1123,1.92091],336.717]
			,[[4.57153,-2.64063,4.56195],36.18]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_BuildingWIP
	[
		// Inside combat positions (windows, doors)
		[
			[[0.528564,11.5195,-0.255844],2.34403]
			,[[9.0127,6.58496,0.0450897],358.317]
			,[[20.667,-4.41602,0.495941],87.1404]
			,[[14.042,-10.2686,0.8479],184.858]
			,[[-21.0908,12.0127,-0.161041],1.20467]
			,[[-24.7668,10.002,-0.0440826],268.377]
			,[[-24.8567,2.25195,0.438705],271.968]
			,[[-24.76,-3.43066,0.706467],266.56]
			,[[-24.8364,-7.20801,0.874268],267.973]
			,[[-23.6184,-10.2754,1.00267],178.703]
			,[[-20.3904,-17.5146,1.38356],178.545]
			,[[-14.9639,-13.3789,1.1581],92.6183]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[11.8384,-4.01953,0.526978],296.448]
			,[[-7.8916,-9.95117,0.962418],87.0948]
			,[[-12.1685,-9.94824,0.976166],9.84756]
			,[[-15.9573,5.7793,0.167007],121.559]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_HouseBlock_C2
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.98486,0.706055,14.097],183.345]
		]
	],
	//Building: Land_A_Office01
	[
		// Inside combat positions (windows, doors)
		[
			[[-5.12476,6.56543,0.0680237],3.49202]
			,[[-7.83545,6.38086,0.0890503],2.39605]
			,[[-15.887,1.24023,0.402344],270.623]
			,[[15.5725,1.02441,0.288025],89.231]
			,[[-2.90771,-4.28418,0.652084],180.302]
			,[[-0.494385,-4.55664,0.657364],177.602]
			,[[1.9541,-4.44434,0.641357],174.868]
			,[[2.14795,6.32031,0.0523987],0.694078]
			,[[7.66553,6.34766,0.0288239],348.67]
			,[[12.2217,-4.14258,0.583908],180.542]
			,[[14.905,-4.14063,0.573105],179.523]
			,[[2.55859,-5.71973,3.23984],179.83]
			,[[14.9644,1.29492,2.77942],89.3013]
			,[[12.5244,6.42969,2.50874],359.658]
			,[[14.4575,6.48438,2.49799],3.63687]
			,[[9.79541,-3.98633,3.08884],179.536]
			,[[7.11011,-3.98633,3.09955],179.881]
			,[[2.17676,6.45313,2.54886],1.06]
			,[[-5.76709,6.46387,2.57994],358.758]
			,[[-6.25317,-4.0791,3.15807],188.613]
			,[[-14.3005,-0.904297,3.01689],276.234]
			,[[10.1772,-3.00684,5.53749],181.84]
			,[[11.019,6.13281,5.03464],2.83654]
			,[[-8.4646,1.04297,5.39073],209.951]
			,[[-9.11133,5.99316,5.12283],0.358531]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.9021,4.30273,0.174728],177.081]
			,[[1.37573,3.44629,0.212585],232.496]
			,[[9.14526,3.08496,0.201385],335.882]
			,[[14.2527,-1.2793,0.419495],277.009]
			,[[14.9692,3.30176,2.67],321.771]
			,[[10.0576,-1.13574,2.9321],266.595]
			,[[-0.497314,5.50195,2.6113],181.656]
			,[[2.16968,3.12695,2.73036],96.9578]
			,[[-7.96436,3.62598,2.74367],88.6406]
			,[[-13.0605,1.08203,2.90315],90.6645]
			,[[-2.86792,3.77246,5.21904],101.73]
		],
		// Roof positions for snipers
		[
			[[5.39453,-3.88281,11.3459],140.904]
			,[[-3.19067,-3.86133,11.3793],219.779]
			,[[-3.44727,4.64355,10.9156],323.385]
			,[[5.61279,4.85547,10.8675],42.7248]
		]
	],
	//Building: Land_Shed_wooden
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.837158,0.0917969,0.0900879],268.716]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.29785,0.875977,0.0346375],255.714]
			,[[2.42188,-0.850586,0.128586],284.889]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Barn_Metal
	[
		// Inside combat positions (windows, doors)
		[
			[[9.65161,-2.7832,0.175598],85.3507]
			,[[-8.75732,-0.801758,0.141159],273.468]
			,[[-2.31567,22.3877,-1.15225],1.2944]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[10.845,21.8613,-1.17635],209.93]
			,[[-9.64014,22.1377,-1.10953],162.612]
			,[[-9.2749,-25.0947,1.47119],25.139]
			,[[10.7896,-24.8682,1.37865],344.211]
			,[[0.749023,-16.7539,0.975128],26.5172]
			,[[1.04858,9.92969,-0.484802],210.637]
		],
		// Roof positions for snipers
		[
			[[-9.67822,-7.10254,11.5359],284.793]
			,[[2.65625,-25.0234,12.466],183.073]
			,[[10.7039,-5.84082,11.3851],93.3882]
			,[[-9.30933,23.0605,9.88545],331.843]
		]
	],
	//Building: Land_sara_domek_zluty
	[
		// Inside combat positions (windows, doors)
		[
			[[3.21631,-0.0859375,0.133102],177.694]
			,[[7.13403,3.16504,-0.0603027],99.126]
			,[[3.26685,3.48828,-0.0622711],3.59272]
			,[[7.05811,-0.46875,0.138672],128.54]
			,[[-3.03711,3.48828,-0.0368347],356.698]
			,[[-6.89355,3.08203,0.00062561],271.808]
			,[[-2.98462,-3.92285,0.367569],183.679]
			,[[-6.91357,-3.47461,0.359131],268.323]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.233643,3.68066,-0.0588684],183.089]
			,[[-7.09424,-0.65625,0.205566],87.1405]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_stodola_old_open
	[
		// Inside combat positions (windows, doors)
		[
			[[4.70654,-0.295898,0.0346832],88.3828]
			,[[-3.52808,-0.308594,0.0686035],268.992]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.371094,9.92578,-0.506653],199.81]
			,[[5.01709,5.87988,3.78915],226.995]
			,[[-2.6145,-10.6436,0.62973],41.0421]
			,[[-2.68164,-8.24707,4.57426],35.23]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_sara_hasic_zbroj
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.37793,0.43457,0.248749],266.657]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[6.50635,-2.35254,0.365555],282.353]
			,[[6.97021,1.94141,0.128967],259.242]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_SawMill
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.15259,14.5508,8.43512],1.73567]
			,[[3.1416,-8.39941,9.69499],178.073]
		]
	],
	//Building: Land_Ind_Quarry
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.344971,-16.9316,18.1921],177.8]
			,[[-0.372803,16.4473,16.3726],0.478353]
		]
	],
	//Building: Land_Church_02a
	[
		// Inside combat positions (windows, doors)
		[
			[[-11.2383,0.785156,0.0426483],277.697]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Barn_W_02
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.362549,6.60449,0.427582],4.86318]
			,[[4.68994,2.95898,0.605103],103.288]
			,[[-0.384521,-5.83203,1.11209],185.553]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-5.97852,6.5625,0.452072],138.107]
			,[[4.41724,6.65723,0.405396],205.135]
			,[[4.52856,-6.31836,1.11954],349.305]
			,[[-5.77856,-6.46582,1.16873],47.8075]
		],
		// Roof positions for snipers
		[
			[[-0.87793,6.99609,6.4754],3.72111]
			,[[-0.73877,-6.74121,7.21428],181.192]
		]
	],
	//Building: Land_Nav_Boathouse
	[
		// Inside combat positions (windows, doors)
		[
			[[4.57007,7.59668,1.28682],7.34507]
			,[[-0.0654297,7.63965,1.30798],1.40299]
			,[[5.34595,1.01758,1.64854],93.7746]
			,[[-5.56567,0.822266,1.70276],272.837]
			,[[-2.85376,7.33203,3.92825],1.53014]
			,[[2.58691,7.72266,3.88519],2.8575]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-5.35669,7.7666,1.32758],125.634]
		],
		// Roof positions for snipers
		[
			[[-3.34448,7.73535,6.22327],334.633]
			,[[3.42993,-4.26758,6.85785],138.154]
		]
	],
	//Building: Land_NAV_Lighthouse
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.192139,-0.439453,1.09238],180.136]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Castle_Bergfrit
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.4563,-0.824219,10.5803],268.894]
			,[[-3.43799,6.38477,29.8695],324.686]
			,[[3.9082,6.44043,29.8356],33.0739]
			,[[4.00195,-4.0957,30.4112],90.305]
			,[[-3.40015,-4.39063,30.4583],226.056]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.51685,-3.56055,10.6674],294.16]
			,[[1.4436,2.47461,10.3416],214.768]
			,[[-2.04907,5.0625,21.8346],175.297]
			,[[1.61133,-2.60547,22.2395],326.078]
			,[[2.90088,4.95117,21.8212],216.661]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Castle_Gate
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.54541,3.30859,0.188995],6.78414]
			,[[-0.475586,-4.13086,0.57048],179.25]
			,[[4.49268,-2.33789,0.631165],273.286]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[8.07642,3.99121,0.400177],225.303]
			,[[7.27734,0.137695,0.515076],286.51]
			,[[4.13599,4.0918,0.281113],181.786]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_TVTower_Base
	[
		// Inside combat positions (windows, doors)
		[
			[[4.2229,-1.55566,0.61264],91.0756]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.32959,-1.70703,0.647095],89.805]
			,[[-2.5083,0.791016,0.511261],181.024]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Mil_House
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.180664,5.25293,8.92485],39.7503]
			,[[-15.0715,4.49219,8.65724],313.388]
			,[[-15.6826,-7.06445,9.28773],225.468]
			,[[-0.199219,-7.61621,9.75032],139.257]
		]
	],
	//Building: Barrack2
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.110352,-3.34277,0.534027],184.969]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.794434,5.48828,0.539215],184.493]
			,[[-1.93213,-1.67969,0.535004],132.723]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Camp
	[
		// Inside combat positions (windows, doors)
		[
			[[0.345703,1.72656,0.00143433],6.78118]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.344238,-1.23242,0.00143433],4.90949]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_tent_east
	[
		// Inside combat positions (windows, doors)
		[
			[[4.60498,0.178711,0.0178833],103.235]
			,[[-4.61377,-0.107422,0.0178833],269.996]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.807129,-1.94629,0.0178833],67.3783]
			,[[1.0415,1.88086,0.0178833],243.361]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: RU_WarfareBBarracks
	[
		// Inside combat positions (windows, doors)
		[
			[[-5.87744,-3.54395,0.406616],229.315]
			,[[-5.74561,4.32031,0.151611],324.355]
			,[[4.54395,4.25586,0.33316],50.574]
			,[[4.05225,-0.201172,0.286469],86.6838]
			,[[-5.03223,0.0830078,0.228119],270.604]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.95752,-1.20313,0.289032],35.6296]
			,[[1.10156,1.19238,0.308014],208.113]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: USMC_WarfareBBarracks
	[
		// Inside combat positions (windows, doors)
		[
			[[5.45703,-6.94336,0.205078],174.756]
			,[[4.40918,0.304688,0.228668],46.2436]
			,[[1.17432,7.13965,0.0597534],342.058]
			,[[0.955566,1.75293,0.291443],359.021]
			,[[-4.18115,-5.90723,0.291443],267.647]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0,-1.31445,0.291443],263.258]
			,[[1.65674,-3.09277,0.291443],332.208]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: CampEast
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0888672,-3.46484,0.0414429],177.187]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.49902,1.00488,0.0414429],162.096]
			,[[1.66602,0.515625,0.0414429],204.528]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_big
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.57324,2.78516,0.179779],1.52429]
			,[[0.604004,3.00684,0.179779],359.613]
			,[[3.66211,-2.91406,0.179779],109.654]
			,[[-3.44385,-3.66211,0.179779],251.505]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.523438,1.08789,0.179779],100.809]
			,[[-0.788086,1.05664,0.179779],237.481]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_small
	[
		// Inside combat positions (windows, doors)
		[
			[[0.130859,-0.34082,0.00143433],189.356]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Fort_Watchtower
	[
		// Inside combat positions (windows, doors)
		[
			[[1.07178,1.18457,0.00143433],86.3555]
			,[[-0.744629,-2.18652,2.78143],268.835]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.959961,-2.1709,0.00143433],34.9569]
			,[[-0.195801,2.69727,0.00143433],135.491]
		],
		// Roof positions for snipers
		[
			[[0.0742188,0.946289,2.78143],41.2577]
		]
	],
	//Building: USMC_WarfareBAntiAirRadar
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.16064,-1.90039,0.251434],169.527]
			,[[-5.53711,4.48926,0.250214],4.45333]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: WarfareBAirport
	[
		// Inside combat positions (windows, doors)
		[
			[[9.22217,-19.4756,0.0821838],183.993]
			,[[-9.20117,-19.6943,0.0821838],150.598]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-10.3062,-6.73438,0.0821838],137.124]
			,[[-9.70068,12.3994,0.0821838],177.804]
			,[[9.58643,12.1963,0.0821838],191.379]
			,[[8.30811,-7.74219,0.0821838],182.092]
		],
		// Roof positions for snipers
		[
			[[0.00195313,-19.7578,12.6113],176.761]
		]
	],
	//Building: Fort_Barracks_USMC
	[
		// Inside combat positions (windows, doors)
		[
			[[5.86768,-5.82422,0.199097],146.059]
			,[[-4.10645,-6.12012,0.291443],275.577]
			,[[0.862305,7.05859,0.0890503],26.9569]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.0751953,-1.02539,0.291443],282.055]
			,[[1.84912,-3.65039,0.291443],308.241]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: WarfareBCamp
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.62646,-4.72949,0.160095],247.574]
			,[[3.70215,-4.70898,0.159698],121.522]
			,[[1.01221,2.6416,0.288727],10.4477]
			,[[-1.41211,2.87891,0.285583],358.357]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.30029,0.0283203,0.340942],312.586]
			,[[-2.73096,-0.181641,0.340942],7.75619]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Gue_WarfareBBarracks
	[
		// Inside combat positions (windows, doors)
		[
			[[2.81445,-4.9541,0.342041],177.525]
			,[[4.43018,-0.411133,0.297546],107.162]
			,[[-5.52734,-2.73438,0.341888],261.765]
			,[[-5.60498,4.41016,0.14682],327.039]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.709473,-1.28418,0.290497],9.36328]
			,[[-2.12793,1.39453,0.319458],197.076]
			,[[-2.68066,-1.12891,0.269775],23.8585]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: CDF_WarfareBBarracks
	[
		// Inside combat positions (windows, doors)
		[
			[[3.05176,-4.42188,0.329132],180.042]
			,[[5.12549,-0.191406,0.245514],99.4624]
			,[[-5.49512,-3.6084,0.398102],238.191]
			,[[-5.33984,3.78711,0.134033],332.978]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.01514,-1.62695,0.304932],22.0191]
			,[[2.08643,0.921875,0.306122],273.959]
			,[[-2.33691,1.20508,0.316223],226.181]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Ins_WarfareBBarracks
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.54297,-4.08691,0.34024],233.649]
			,[[-4.42773,0.0986328,0.271149],269.168]
			,[[5.55957,-3.66504,0.242065],135.955]
			,[[4.20068,6.03027,0.353973],52.58]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.96094,1.27734,0.318726],242.609]
			,[[0.956055,-1.18457,0.312286],60.9918]
			,[[2.22266,0.919922,0.307007],150.278]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: WarfareBDepot
	[
		// Inside combat positions (windows, doors)
		[
			[[-6.13867,9.57715,0.303955],320.588]
			,[[5.87646,9.50977,0.303467],68.0509]
			,[[-4.30859,6.10059,0.519073],336.707]
			,[[-6.54639,-0.916992,0.955353],275.378]
			,[[-0.854004,-6.03125,0.955353],186.118]
			,[[4.99902,-0.758789,0.955353],87.2576]
			,[[-3.32813,-1.6377,0.519073],350.855]
			,[[-6.62451,-8.53906,0.303528],234.353]
			,[[5.38086,-9.05273,0.297729],108.134]
			,[[5.32813,4.47168,2.98697],66.8925]
			,[[-6.66309,5.0293,2.98697],275.784]
			,[[-6.62354,-5.28516,2.98697],252.669]
			,[[5.35156,-5.36426,2.98697],151.608]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.73877,-1.00586,0.519073],106.939]
			,[[1.81299,2.00293,0.519073],5.87628]
			,[[-3.64111,1.54492,2.98697],259.484]
			,[[2.15723,1.2373,2.98697],108.353]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: CDF_WarfareBFieldhHospital
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.36279,0.276367,0.10144],264.322]
			,[[4.45557,0.317383,0.10144],95.1637]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.831055,0.901367,0.10144],251.491]
			,[[-2.28613,1.06543,0.10144],240.659]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: GUE_WarfareBFieldhHospital
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.23779,0.255859,0.10144],271.938]
			,[[4.35986,0.28125,0.10144],93.4887]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.99023,-1.3252,0.10144],310.836]
			,[[-1.73486,1.49023,0.10144],300.738]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: INS_WarfareBFieldhHospital
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.34912,0.0605469,0.10144],277.844]
			,[[4.13623,0.37207,0.10144],98.2669]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.54492,-1.23438,0.10144],42.0085]
			,[[-1.7749,1.51172,0.10144],159.596]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: RU_WarfareBFieldhHospital
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.3374,0.0576172,0.10144],265.84]
			,[[4.70459,0.222656,0.10144],95.6278]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.18945,-0.512695,0.10144],42.815]
			,[[-1.75635,1.49902,0.10144],223.762]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: USMC_WarfareBFieldhHospital
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.70898,6.4502,0.0915222],276.079]
			,[[4.60596,-3.18457,0.0926819],96.0005]
			,[[-4.47266,-4.83496,0.092041],273.257]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.43213,-5.33789,0.0924683],136.894]
			,[[0.877441,0.803711,0.0921326],271.334]
			,[[0.680176,5.33301,0.0924683],9.02689]
			,[[3.34717,1.05566,0.0926208],196.707]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: BMP2_HQ_CDF_unfolded
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.04932,2.65527,0.251434],4.4892]
			,[[-3.65088,-3.66016,0.251434],174.761]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: BRDM2_HQ_Gue_unfolded
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.33252,2.49219,0.251434],351.627]
			,[[-2.88135,-3.22656,0.251434],170.723]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: BMP2_HQ_INS_unfolded
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.14795,2.83105,0.251434],356.068]
			,[[-3.48584,-3.05176,0.251434],178.201]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: BTR90_HQ_unfolded
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.14307,3.20508,0.251434],354.548]
			,[[-3.7251,-3.47559,0.251434],176.734]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: LAV25_HQ_unfolded
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.85059,2.52051,0.232452],349.051]
			,[[-3.24463,-2.00488,0.232452],171.919]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_5_V3_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.84619,-0.547363,0.326439],353.872]
			,[[-3.67432,1.72363,0.326439],276.72]
			,[[-2.93555,3.02051,0.326439],6.43178]
			,[[3.95947,3.39844,0.326439],96.7216]
			,[[0.402832,-0.304199,3.00861],106.177]
			,[[-0.363281,3.08154,3.21844],267.756]
			,[[-4.1377,0.98291,2.97144],276.799]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.17236,-0.444336,0.378797],267.278]
			,[[1.91748,1.91553,0.326439],62.0695]
			,[[-3.79785,-4.28955,3.10526],89.2183]
			,[[3.66553,4.6499,3.3144],233.966]
		],
		// Roof positions for snipers
		[
			[[-0.598145,3.13867,5.80143],247.369]
		]
	],
	//Building: Land_House_K_7_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.638184,4.22803,0.289505],98.7531]
			,[[-7.55713,1.19873,0.798869],188.16]
			,[[-0.140137,1.03076,3.7982],92.8095]
			,[[-7.03027,1.46191,3.7982],273.188]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.727051,1.34521,0.289505],306.911]
			,[[-3.70801,4.46924,3.83555],153.276]
		],
		// Roof positions for snipers
		[
			[[-7.48828,2.23389,7.03592],275.889]
		]
	],
	//Building: Land_House_K_8_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.702637,-1.78467,0.361749],182.746]
			,[[1.31982,3.67871,0.316091],7.61451]
			,[[-2.84131,-0.44873,0.365685],269.857]
			,[[3.08252,3.87061,3.16718],98.1951]
			,[[-4.07813,3.27881,3.06701],270.119]
			,[[-1.84326,5.00879,3.27495],15.3536]
			,[[2.69189,3.38574,6.27239],96.8695]
			,[[-2.27344,-0.802734,6.27239],90.2006]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.21436,2.68359,0.327924],171.355]
			,[[2.97217,-3.36816,0.351684],327.849]
		],
		// Roof positions for snipers
		[
			[[-1.38428,-0.481445,9.1867],181.486]
		]
	],
	//Building: Land_House_C_11_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.18945,2.49658,0.0188828],272.168]
			,[[-3.30469,-4.64355,-0.00930119],1.21686]
			,[[4.1709,2.26465,0.373939],272.211]
			,[[-4.85449,-4.02686,2.77144],245.238]
			,[[7.2207,-3.75977,3.43144],100.061]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[7.00049,-4.15527,0.438605],302.817]
			,[[6.37793,3.9292,3.43144],203.056]
		],
		// Roof positions for snipers
		[
			[[5.61865,1.93506,6.53144],120.531]
		]
	],
	//Building: Land_House_K_3_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[2.04736,5.36377,0.64408],97.5072]
			,[[-4.86914,-2.04102,0.386435],184.708]
			,[[-4.44189,1.97266,0.378254],180.819]
			,[[-2.06787,6.20557,3.70644],176.668]
			,[[2.18018,1.41064,4.17144],141.739]
			,[[-1.87939,0.840332,4.17144],266.872]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.69238,-2.00537,0.438706],275.154]
			,[[-2.21191,5.9707,0.64408],141.549]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_posed
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.0317383,0.470703,4.02423],3.22707]
		]
	],
	//Building: land_army_hut2_int
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.17041,-3.07031,0.825416],272.042]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.23291,0.827637,0.825416],105.268]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_9_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.48145,-3.09521,0.262494],230.181]
			,[[3.64697,1.0708,0.259394],238.044]
			,[[-2.53662,5.12842,0.25855],187.535]
			,[[2.66797,5.83984,0.258105],95.1223]
			,[[5.6084,-4.16113,1.10059],275.166]
			,[[4.91406,2.02979,3.85538],182.781]
			,[[-3.82861,-4.14746,3.85538],229.922]
			,[[3.61279,-4.97656,6.59111],88.0954]
			,[[-4.10547,-3.79639,6.59444],228.749]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[5.81982,-0.45166,0.258578],278.334]
			,[[1.38818,4.79395,3.85538],245.421]
			,[[4.62305,-5.2251,3.85538],285.017]
		],
		// Roof positions for snipers
		[
			[[3.94189,-2.48584,9.1942],211.318]
		]
	],
	//Building: Land_House_C_1_v2_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-6.21387,-0.790039,0.0978899],181.181]
			,[[-7.54102,2.15283,0.0978899],3.41803]
			,[[-3.6875,2.85156,0.0978899],93.0878]
			,[[3.06934,2.56152,0.0978899],182.291]
			,[[6.27832,-1.19678,0.0978899],175.833]
			,[[-1.57764,-0.364746,4.64427],190.464]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.22168,-2.53564,4.67204],182.111]
			,[[0.421387,2.68604,4.65614],355.012]
		]
	],
	//Building: Land_House_C_3_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[4.45898,3.24072,0.0958834],2.18863]
			,[[6.56494,-2.10938,0.0958834],177.648]
			,[[7.67627,3.0415,0.0958834],214.023]
			,[[6.88477,-3.14063,3.51742],6.82794]
			,[[-0.449219,-2.91406,5.94866],183.919]
			,[[-6.74561,-3.04102,4.58685],187.14]
			,[[4.07178,-3.23682,8.08235],187.962]
			,[[-1.30078,-3.52979,9.03655],183.732]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.2915,3.46045,3.48097],153.15]
			,[[-8.21045,-0.675781,4.58685],76.218]
		],
		// Roof positions for snipers
		[
			[[3.35596,-0.00244141,10.4244],182.81]
		]
	],
	//Building: Land_House_C_10_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.745605,5.88818,0.086586],183.554]
			,[[-3.30762,6.76514,0.0887594],127.892]
			,[[1.99609,-1.80273,0.0775547],2.3801]
			,[[2.56738,-8.56104,0.0731754],94.7219]
			,[[-1.29639,-7.30029,0.0607052],275.312]
			,[[-1.34766,-2.64502,0.0654678],279.138]
			,[[-5.07715,-8.49219,3.70161],267.145]
			,[[3.9541,2.44189,3.38865],94.3479]
			,[[-5.06494,5.46631,3.7035],271.104]
			,[[0.507324,9.01563,5.39074],107.876]
			,[[0.386719,5.57471,6.72939],182.729]
			,[[4.43262,0.90625,6.72939],94.084]
			,[[4.58105,-4.85303,2.02874],81.2961]
			,[[-2.24756,2.82227,0.0789928],275.209]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.65674,7.44336,0.0904226],253.743]
			,[[0.741211,-2.86523,3.38805],234.876]
			,[[-1.32617,8.1626,3.3892],193.98]
		],
		// Roof positions for snipers
		[
			[[2.32715,5.53369,9.48509],87.0016]
		]
	],
	//Building: Land_House_C_5_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[3.73535,3.49805,0.326439],95.8025]
			,[[-3.86719,-3.84375,0.326439],272.769]
			,[[-2.80811,3.64404,0.326439],6.20697]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.78711,1.25684,0.326439],311.052]
			,[[-0.620117,-0.173828,0.378797],276.234]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_tovarna1
	[
		// Inside combat positions (windows, doors)
		[
			[[12.3809,-1.74902,4.2233],179.316]
			,[[3.8877,-2.23877,8.16854],89.719]
			,[[1.82666,-7.60596,7.97944],182.803]
			,[[-4.09668,2.88135,7.97944],2.67552]
			,[[-11.3154,-2.37939,7.97944],271.052]
			,[[0.0576172,-2.35059,10.6294],92.2352]
			,[[-11.4121,-7.81348,10.9936],195.478]
			,[[3.48242,3.33594,10.9946],57.1921]
			,[[-9.6001,-7.86377,7.97944],182.65]
			,[[-7.56006,3.44043,5.47936],180.524]
			,[[-2.14941,5.1167,5.47936],359.433]
			,[[-0.169434,-8.03711,5.47936],183.634]
			,[[-9.65625,-7.2793,5.47936],7.20774]
			,[[-11.5903,1.41162,0.0628519],274.154]
			,[[-1.44824,-7.86719,0.0450525],182.301]
			,[[-4.04102,7.91016,0.0450525],6.20989]
			,[[1.68018,5.74463,0.0450525],359.758]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.85156,-4.22217,7.97944],5.67681]
			,[[2.17139,0.0170898,0.0450525],265.92]
			,[[-11.167,5.87793,0.0450525],91.7992]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_MBG_ApartmentsTwo_G
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.00195313,-0.116699,14.7615],275.278]
		]
	],
	//Building: Land_House_C_1_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.21143,-3.19189,0.0978909],178.306]
			,[[-7.60645,1.40088,0.0978909],1.60685]
			,[[-2.86035,1.25977,0.0978909],91.3143]
			,[[3.34424,1.05957,0.0978899],269.271]
			,[[6.67188,-3.42432,0.0978909],187.175]
			,[[7.52051,1.15674,0.0978899],8.36259]
			,[[-1.34863,-1.64111,4.64528],183.808]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[2.04443,-5.125,4.69893],186.266]
			,[[-1.71924,1.59668,4.62672],335.186]
		]
	],
	//Building: Land_MBG_ApartmentsTwo_B
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.114746,0.30127,14.6741],181.71]
		]
	],
	//Building: land_army_hut_int
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.71875,-5.96094,0.825416],268.695]
			,[[0.348145,4.07666,0.772776],3.12888]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.05469,-2.63428,0.825416],344.337]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_hut02
	[
		// Inside combat positions (windows, doors)
		[
			[[0.838867,-0.593262,0.888769],182.877]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.220215,2.6377,0.888769],162.886]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_9_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.32715,-0.00195313,0.0927038],178.4]
			,[[-2.17334,0.332031,0.157383],240.653]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_army_hut3_long_int
	[
		// Inside combat positions (windows, doors)
		[
			[[1.19482,3.28613,0.825416],99.4585]
			,[[0.953613,0.248535,0.825416],89.8131]
			,[[1.08887,-4.9043,0.825416],92.6402]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.42236,3.93652,0.825416],97.949]
			,[[0.285156,-1.96436,0.825416],25.5724]
			,[[-2.91211,0.75293,0.825416],109.03]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_4_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.63818,3.99854,0.576439],7.73401]
			,[[-5.09668,-1.95361,0.576439],94.3848]
			,[[1.60693,-3.13184,0.576439],183.315]
			,[[-1.20313,3.79102,1.07139],162.099]
			,[[2.16992,2.36523,0.576439],181.399]
			,[[5.10889,4.07861,3.82079],3.83289]
			,[[1.56348,-5.21631,3.78138],186.162]
			,[[-3.12646,-2.03125,3.70943],268.164]
			,[[-4.94043,2.36719,3.71105],196.562]
			,[[-1.65576,4.53271,6.23799],250.753]
			,[[-5.19189,2.35938,6.83977],275.158]
			,[[5.14648,-5.38818,6.87154],154.741]
			,[[-3.1543,-5.72607,6.87237],195.825]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-5.38135,1.30469,0.576439],31.9576]
			,[[5.09424,0.338379,0.576439],257.715]
			,[[3.95215,-2.33984,3.7078],284.121]
		],
		// Roof positions for snipers
		[
			[[-1.71484,2.55859,9.29087],182.839]
		]
	],
	//Building: Land_army_hut_storrage
	[
		// Inside combat positions (windows, doors)
		[
			[[1.38379,-3.56445,0.00792599],274.465]
			,[[1.27734,3.43311,-0.0383177],270.216]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_8_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.97852,0.862793,0.974479],271.174]
			,[[-3.17334,2.49023,0.959466],274.237]
			,[[1.05566,5.62891,0.923585],0.892283]
			,[[4.22559,0.51123,0.904159],186.048]
			,[[-1.72412,-2.1665,0.423155],88.896]
			,[[4.80127,3.40088,3.72644],188.884]
			,[[3.48486,5.97803,3.71823],4.46568]
			,[[-0.636719,0.798828,3.65826],137.861]
			,[[-4.07471,-5.54688,3.31144],195.535]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.94238,5.44238,1.02298],135.805]
			,[[4.6084,3.90527,1.21644],141.93]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_MBG_Police_Station"
	[
		// Inside combat positions (windows, doors)
		[
			[[3.8252,3.55981,0.101439],129.728]
			,[[2.99609,5.47998,0.101439],9.05014]
			,[[5.55273,-0.317139,0.101439],2.77598]
			,[[10.5977,1.31372,0.101439],96.9873]
			,[[10.71,6.36401,0.101439],93.1896]
			,[[3.44434,-0.714844,0.101439],273.675]
			,[[10.6641,-4.89185,0.101439],97.5466]
			,[[8.62793,-6.35742,0.101439],186.31]
			,[[5.68066,-6.3374,0.101439],189.595]
			,[[1.58984,-6.48267,0.101439],185.279]
			,[[-3.45996,-6.375,0.101439],187.94]
			,[[-5.71875,-5.78687,0.101439],81.5505]
			,[[-10.1699,1.60059,0.101439],180.554]
			,[[-9.42676,-5.7395,0.101439],182.39]
			,[[-1.23535,6.11816,0.101439],232.267]
			,[[-5.89551,4.09375,0.101439],140.036]
			,[[1.28711,6.53467,3.34144],15.8677]
			,[[4.09668,6.51709,3.40144],9.4475]
			,[[4.1084,1.10938,3.40144],319.566]
			,[[-5.4541,3.82007,3.40144],145.198]
			,[[-5.64648,6.71143,3.40144],5.03198]
			,[[-6.36328,-2.45166,3.40144],79.5141]
			,[[-1.59473,-2.60181,3.40144],181.584]
			,[[4.53906,-2.77759,3.40144],180.382]
			,[[9.98828,-5.70972,3.40144],169.513]
			,[[4.52637,-5.52319,3.40144],181.231]
			,[[-2.45215,-5.2771,3.40144],190.533]
			,[[-6.59766,-5.23682,3.40144],268.678]
			,[[-8.4248,-2.60767,3.30144],344.442]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[6.11328,6.76514,0.101439],143.753]
			,[[-1.29199,3.55444,0.101439],305.859]
			,[[-5.4043,6.24536,0.101439],166.155]
			,[[-1.08691,3.36182,3.40144],323.221]
			,[[-0.99707,6.67358,3.40144],231.15]
			,[[-6.36035,0.648438,3.40144],178.302]
			,[[2.10547,-0.843994,3.40144],230.592]
		],
		// Roof positions for snipers
		[
			[[10.7598,-6.6814,7.10144],138.551]
			,[[-6.05859,-6.82568,7.10144],222.297]
			,[[-6.58008,6.87476,6.60144],311.997]
			,[[10.9912,7.11255,6.60144],41.2173]
		]
	],
	//Building: Land_ibrPanelak2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.638672,1.74854,0.554365],6.77386]
			,[[0.140137,-3.0127,1.84778],357.505]
			,[[0.601074,2.85156,3.10501],1.13054]
			,[[0.059082,-3.37646,4.5478],4.06973]
			,[[0.422852,2.30615,5.80502],2.1552]
			,[[-0.452637,-2.78711,9.91303],4.72991]
			,[[3.09229,2.56201,9.91303],5.29686]
			,[[3.18701,-6.78223,9.91303],181.312]
			,[[6.68701,-5.94043,9.91303],179.421]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.75537,-2.76758,9.91303],17.971]
		],
		// Roof positions for snipers
		[
			[[6.85352,2.95117,12.8022],44.4442]
			,[[-6.9585,-7.30615,12.8022],231.496]
		]
	],
	//Building: LAND_ibr_bank
	[
		// Inside combat positions (windows, doors)
		[
			[[10.1548,1.79443,1.00242],90.84]
			,[[5.90039,10.6934,1.00242],3.97589]
			,[[-6.13672,10.7754,1.00242],4.42255]
			,[[-8.03906,2.02832,1.00242],265.872]
			,[[-6.0835,-9.7124,1.00242],185.027]
			,[[-8.83008,-5.24365,1.00242],278.432]
			,[[-4.09229,0.0961914,1.00242],94.5859]
			,[[-4.5249,-5.7666,1.00242],90.7519]
			,[[-9.18799,-9.38428,1.00242],56.1134]
			,[[-8.76416,10.8613,1.00242],130.112]
			,[[8.91357,9.91895,1.00242],192.714]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_7_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[0.798828,3.4751,0.826686],9.98857]
			,[[5.34375,-0.702637,0.922329],93.1913]
			,[[-5.29199,-2.96484,0.229532],95.9204]
			,[[0.369141,-3.45947,0.074192],97.3169]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.44531,2.87012,0.901734],236.442]
			,[[-5.06934,1.50146,0.436697],298.021]
			,[[-3.26025,-5.86279,0.156927],8.41667]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_3_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[2.73682,0.615723,2.57337],127.814]
			,[[-5.2417,1.44482,3.05084],264.278]
			,[[2.01025,0.268555,0.181108],171.464]
			,[[-3.08643,0.352051,0.151693],173.137]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-5.18506,2.29346,0.176057],167.333]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_2_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.3623,-1.38379,0.141744],186.982]
			,[[-2.75537,2.88477,0.156379],7.22502]
			,[[4.82275,3.34814,0.119214],11.203]
			,[[3.125,-0.79541,0.119214],180.717]
			,[[0.297852,-0.824707,0.119215],179.157]
			,[[-0.123047,-6.28076,3.25424],258.818]
			,[[-0.13916,-1.39551,3.22661],187.538]
			,[[-0.0512695,3.44141,3.19641],95.034]
			,[[5.84082,3.24316,3.19641],332.092]
			,[[-3.46924,3.44922,2.97941],7.42925]
			,[[5.82422,-4.63672,3.23616],171.291]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.56982,-0.050293,2.97941],82.9944]
		],
		// Roof positions for snipers
		[
			[[-0.777832,-4.91943,6.28634],201.963]
			,[[5.80664,3.5791,6.28634],1.21597]
		]
	],
	//Building: Land_House_L_4_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.99463,-0.0742188,0.53264],188.665]
			,[[-5.53418,3.70898,0.93222],184.303]
			,[[-3.02539,3.43994,3.0595],92.6102]
			,[[3.8877,1.68896,3.26404],91.1908]
			,[[-5.28271,-0.166504,3.57195],232.894]
			,[[0.122559,-0.315918,0.525411],177.959]
			,[[3.2583,1.91113,0.791666],141.988]
			,[[5.90967,0.190918,0.78723],172.755]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.160645,3.33594,0.609706],179.624]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_12_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[5.7959,2.55566,0.186196],8.61476]
			,[[1.95898,1.80322,0.191974],6.16389]
			,[[5.22754,-3.79199,0.186196],176.258]
			,[[1.78223,-7.24121,0.186197],98.9376]
			,[[-3.57617,-7.34766,0.186196],269.337]
			,[[-3.52051,-6.1084,3.84394],220.249]
			,[[2.84619,-7.29004,3.82984],90.2727]
			,[[7.12646,1.70117,3.83076],31.6677]
			,[[-2.73877,1.10791,3.83152],282.372]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.310059,-8.25684,3.83504],19.7112]
		],
		// Roof positions for snipers
		[
			[[2.8457,-8.63086,7.1392],141.883]
			,[[-3.46826,-6.55176,7.15379],296.096]
		]
	],
	//Building: Land_House_L_6_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.68799,0.729004,0.337184],286.376]
			,[[-3.14209,-2.12891,0.324473],185.807]
			,[[3.89307,-2.42383,0.351439],182.068]
			,[[7.05176,-2.26416,3.14144],297.104]
			,[[3.34424,-0.301758,3.14144],274.702]
			,[[-2.08203,0.105469,2.99144],272.445]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.822266,-2.12402,0.432147],325.37]
			,[[4.48486,2.22119,0.351439],165.284]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_C_5_V2_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.66895,-3.83789,0.326439],269.889]
			,[[4.09326,3.4707,0.326439],96.4492]
			,[[-0.360352,3.04639,0.326439],263.993]
			,[[0.268555,-0.235352,3.00861],94.7226]
			,[[-3.99023,3.4624,2.97144],324.848]
			,[[4.17285,5.07959,2.97798],51.0582]
			,[[-3.33008,-4.38867,3.10526],356.288]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.28564,3.34961,0.326439],163.441]
			,[[-0.733887,-4.35352,3.0379],280.412]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_ibr_FuelStation_Build
	[
		// Inside combat positions (windows, doors)
		[
			[[1.58154,1.06787,0.0533552],11.4999]
			,[[0.100098,-1.02344,0.0534315],182.668]
			,[[-2.01709,-0.581055,0.053503],287.691]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_ibr_FuelStation_Shed
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[8.30176,4.13965,6.39878],39.7703]
			,[[-7.86865,-4.00586,6.39683],239.902]
		]
	],
	//Building: Land_dum_istan3_hromada2
	[
		// Inside combat positions (windows, doors)
		[
			[[4.24512,2.14111,0.0337658],88.5318]
			,[[0.245117,2.92432,0.0337658],84.1299]
			,[[-0.679199,1.50635,3.37463],79.4143]
			,[[-1.25,5.88281,3.37463],219.842]
			,[[-7.82666,4.76953,3.37463],277.215]
			,[[0.481934,-5.27246,3.7774],231.581]
			,[[2.18359,0.115723,6.74781],254.029]
			,[[-2.12158,5.48389,6.74781],307.045]
			,[[3.70605,4.73145,6.74781],274.228]
			,[[6.93262,-6.35352,6.74781],151.252]
			,[[2.54053,-6.92432,6.74781],271.1]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[6.85498,1.78076,6.74781],326.954]
		],
		// Roof positions for snipers
		[
			[[3.47314,3.96191,10.321],217.426]
		]
	],
	//Building: Land_House_C_5_V1_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[4.36816,3.33301,0.326438],93.4463]
			,[[-0.287109,3.26416,0.326439],270.118]
			,[[-3.91455,-3.82031,0.326439],271.613]
			,[[-0.326172,-0.218262,2.97144],95.1891]
			,[[-3.83447,-4.23438,2.97144],202.387]
			,[[-4.09082,3.6626,2.97144],319.618]
			,[[-0.584473,2.78369,3.21844],266.303]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.747559,-0.257813,0.378797],283.29]
			,[[3.03564,3.39893,3.21844],254.984]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_hut01
	[
		// Inside combat positions (windows, doors)
		[
			[[1.15234,-1.38428,0.88877],182.868]
			,[[3.46533,2.26074,0.888769],100.429]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.183594,1.84912,0.888769],159.499]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_hut04
	[
		// Inside combat positions (windows, doors)
		[
			[[0.812012,-1.20898,0.888769],178.682]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.417969,1.95361,0.888769],147.093]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_dum_istan3_pumpa
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.8623,2.84619,0.0250349],2.33914]
			,[[3.37793,1.66504,3.36776],268.099]
			,[[1.13477,-0.40332,3.36776],187.977]
			,[[4.26025,-4.96826,3.47329],96.6698]
			,[[-4.05225,-4.89063,3.36776],246.882]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Villa_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[3.72852,13.3379,0.140831],50.8981]
			,[[-1.27734,17.7051,0.140833],3.42438]
			,[[-14.7285,17.4902,0.140838],5.67244]
			,[[-17.6133,13.1094,0.14084],276.661]
			,[[-10.8125,15.3359,0.276538],244.464]
			,[[-14.2539,9.74609,0.276598],339.932]
			,[[-9.25195,7.7168,0.140839],196.633]
			,[[-5.03906,1.63086,0.140843],234.426]
			,[[2.44922,-4.5,0.140841],203.357]
			,[[8.19727,-8.78906,0.140835],246.619]
			,[[7.96875,-14.4219,0.140835],230.728]
			,[[10.4902,-17.1855,0.140831],182.279]
			,[[15.2324,-17.5879,0.140829],189.83]
			,[[17.7539,-14.1367,0.140828],87.489]
			,[[17.4297,-5.4707,0.140828],92.5857]
			,[[16.1094,2.48828,0.140828],61.069]
			,[[12.3926,2.73242,0.140829],55.869]
			,[[-11.1309,10.7852,0.276567],196.948]
			,[[-9.13867,10.1328,0.276707],69.1655]
			,[[-0.943359,15.1563,0.276511],173.503]
			,[[-0.4375,10.123,0.276863],241.614]
			,[[-3.06445,8.08008,0.276639],248.252]
			,[[-2.38086,4.97852,0.27658],175.76]
			,[[1.39063,-2.47852,0.276584],283.675]
			,[[5.5957,-1.70703,0.276576],316.219]
			,[[9.48438,1.39258,0.276517],255.567]
			,[[11.1836,4.6875,0.273412],258.991]
			,[[9.91211,10.5469,0.27132],214.112]
			,[[5.15234,11.4336,0.27389],210.845]
			,[[7.4668,-3.58984,0.276577],226.902]
			,[[10.4082,-0.128906,0.276525],57.0798]
			,[[14.3711,-0.820313,0.276519],270.283]
			,[[15.6914,-7.60742,0.276522],281.865]
			,[[9.97266,-9.05469,0.276585],131.975]
			,[[10.2793,-14.9707,0.276585],112.299]
			,[[15.6133,-15.3711,0.276535],251.851]
			,[[11.1699,4.66016,3.85973],315.724]
			,[[10.7129,10.2285,3.85951],231.289]
			,[[5.12891,11.9004,3.85973],144.983]
			,[[6.07813,5.81055,3.85965],226.703]
			,[[0.505859,5.41406,3.85946],134.778]
			,[[5.88477,0.46875,3.85935],317.98]
			,[[11.4473,0.574219,3.85935],163.029]
			,[[7.19141,-4.19727,3.85935],125.897]
			,[[1.29492,-2.85156,3.85935],222.256]
			,[[-2.70117,1.32031,3.85937],256.426]
			,[[2.09766,-5.25,3.85935],183.523]
			,[[-3.20703,-6.05469,3.85935],233.897]
			,[[-6.08203,1.36133,3.85935],270.583]
			,[[-3.52734,7.11914,3.85935],43.5507]
			,[[-0.0078125,10.7461,3.85935],216.826]
			,[[-4.43164,13.8047,3.85935],185.07]
			,[[-7.96094,9.89258,3.85935],188.02]
			,[[-6.40039,14.3984,3.85935],190.661]
			,[[-9.03125,11.7871,3.85935],134.937]
			,[[-11.8867,10.0645,3.85935],185.352]
			,[[-15.6309,12.6699,3.85935],273.618]
			,[[-15.2988,10.252,3.85935],71.9777]
			,[[8.44531,5.51172,7.33368],12.3076]
			,[[5.16016,8.25195,7.32221],51.706]
			,[[8.98242,11.6621,7.31182],29.132]
			,[[3.27539,18.1016,7.31543],19.0333]
			,[[-17.752,18.5254,7.31546],301.282]
			,[[-18.3281,7.17188,7.31544],236.064]
			,[[-6.56836,1.375,7.31543],265.287]
			,[[1.16406,-5.95898,7.33636],195.114]
			,[[6.92969,-18.1367,7.33635],223.567]
			,[[17.9648,-18.418,7.33635],148.563]
			,[[12.6914,-4.09766,7.33519],181.693]
			,[[18.3164,3.27539,7.33636],47.6234]
			,[[12.2754,9.19531,7.33007],53.1448]
			,[[4.38477,4.39063,7.32781],226.964]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-7.8125,14.791,0.276537],130.451]
			,[[-0.683594,14.1309,3.85935],270.928]
			,[[-1.62891,15.3281,3.85935],125.048]
			,[[-8.8125,13.8418,3.85935],55.8786]
			,[[-14.8809,14.9473,3.85935],121.237]
			,[[-11.7168,15.209,3.85935],185.031]
		],
		// Roof positions for snipers
		[
			[[4.15039,5.55859,10.0917],244.089]
			,[[9.57031,8.58203,10.1661],56.0527]
		]
	],
	//Building: Land_sara_Domek_sedy
	[
		// Inside combat positions (windows, doors)
		[
			[[1.95996,0.364746,0.574739],183.371]
			,[[5.47949,3.26025,0.574739],90.0841]
			,[[-1.77197,3.30322,0.574739],86.6354]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.852051,0.40918,0.574739],293.367]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_majak2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0615234,-0.866699,0.076129],179.626]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.0761719,-1.70947,9.87163],178.863]
		]
	],
	//Building: Land_House_K_1_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.716797,2.89502,0.68273],179.949]
			,[[3.52393,3.16064,0.682729],95.6734]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.41113,1.79053,0.725099],185.25]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_1_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.623535,0.535156,0.316853],13.5408]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_K_5_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.02002,-0.499512,1.42441],182.851]
			,[[-6.32373,-2.11328,0.650446],78.757]
			,[[-6.69531,3.81055,0.82688],167.766]
			,[[-0.819336,1.1709,1.59958],182.284]
			,[[1.21582,1.25977,1.62878],184.035]
			,[[4.64063,4.32275,2.32861],227.992]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.67773,0.174316,2.47791],333.843]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_K_6_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[4.49316,5.27344,0.572961],89.803]
			,[[-0.0546875,4.30713,0.572732],123.361]
			,[[-0.744141,-1.56836,0.572731],266.631]
			,[[-2.5918,2.26807,0.587168],259.223]
			,[[4.74414,-2.30371,0.572743],275.036]
			,[[4.5293,5.31592,3.65215],186.58]
			,[[-2.62256,-2.0918,3.6692],180.213]
			,[[-4.78223,2.03174,3.66701],267.392]
			,[[4.86768,3.69141,6.60217],231.428]
			,[[-3.80859,-1.14258,6.57098],270.52]
			,[[-2.02734,3.87061,6.58756],354.247]
			,[[1.22461,-2.40088,6.60217],184.553]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.08398,-2.41162,3.65115],307.623]
		],
		// Roof positions for snipers
		[
			[[-2.39502,-1.53223,9.3293],183.842]
			,[[4.18164,4.6665,9.62543],43.1835]
		]
	],
	//Building: Land_dum_mesto_in
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.83008,-2.41504,0.0686541],177.358]
			,[[-1.66357,1.47363,0.0686541],170.018]
			,[[1.85645,-3.07813,0.0677824],177.324]
			,[[0.681641,5.17969,1.57635],187.972]
			,[[4.56006,-2.7124,0.0677824],177.616]
			,[[4.50439,4.99316,0.0677824],4.7447]
			,[[-5.41797,-1.87207,0.0686541],1.00395]
			,[[2.06885,-3.23291,3.05101],180.997]
			,[[5.76465,3.24219,3.05101],93.4295]
			,[[-5.83008,-0.803711,3.05613],269.435]
			,[[-3.96973,5.16602,3.05613],0.293871]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.79248,1.49756,0.0686541],187.044]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_ibrPanelak
	[
		// Inside combat positions (windows, doors)
		[
			[[0.632813,1.69482,0.554366],5.72196]
			,[[0.279297,-3.33936,1.84778],5.51099]
			,[[-3.22949,2.86865,1.84778],0.809038]
			,[[-6.90283,-0.733398,1.84778],279.186]
			,[[-6.78418,-5.875,1.84778],181.919]
			,[[0.562012,2.12451,3.10501],359.681]
			,[[2.95508,-2.88721,4.54781],264.031]
			,[[3.07129,2.89404,4.54781],3.14925]
			,[[7.0874,-0.515625,4.54781],91.7019]
			,[[6.81152,-6.07666,4.54781],182.008]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.62061,-2.02002,1.84778],2.7735]
			,[[4.45166,-2.73145,4.54781],23.1308]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_kostelik
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.204102,-2.45996,7.72794],180.44]
		]
	],
	//Building: Land_ibrPanelak3
	[
		// Inside combat positions (windows, doors)
		[
			[[0.565918,2.95508,0.409912],23.3409]
			,[[-0.508301,0.336914,0.409912],5.38362]
			,[[-3.94189,-1.17871,23.6022],98.4739]
			,[[3.87402,-2.08154,23.6022],77.8936]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[6.67871,2.45703,23.6022],48.1977]
			,[[7.06152,-7.02832,23.6022],169.905]
			,[[-6.50049,-7.52588,23.6022],263.833]
			,[[-7.03467,1.97754,23.6022],350.504]
		]
	],
	//Building: Land_Mil_Barracks_i
	[
		// Inside combat positions (windows, doors)
		[
			[[6.33008,2.09766,0.270132],97.1147]
			,[[1.80908,2.28809,0.270132],357.276]
			,[[-1.38037,-1.91211,0.270132],180.989]
			,[[-7.86182,2.45068,0.270132],2.79238]
			,[[-7.99609,-2.21826,0.270132],180.56]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[5.26221,-1.36768,0.270132],345.943]
			,[[-5.15381,-0.922363,0.270132],171.666]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_budova4_in
	[
		// Inside combat positions (windows, doors)
		[
			[[6.05957,-0.270508,0.114583],98.7668]
			,[[5.87744,-2.51709,0.114583],177.825]
			,[[6.51074,2.39014,0.114583],357.112]
			,[[0.833984,2.93457,0.114583],15.5163]
			,[[-7.05908,2.43896,0.114583],266.784]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_ibrhotel
	[
		// Inside combat positions (windows, doors)
		[
			[[18.0405,0.046875,0.11419],97.0886]
			,[[18.3013,17.8716,0.114154],34.0326]
			,[[6.25049,17.0063,0.114153],91.2099]
			,[[11.4243,6.50537,0.114167],96.3841]
			,[[5.70801,9.26074,0.114153],98.6769]
			,[[5.78271,6.66846,0.114153],5.42991]
			,[[2.33398,18.4897,0.114153],158.931]
			,[[1.92334,9.10352,0.114154],276.888]
			,[[-1.08057,12.5342,0.114153],264.485]
			,[[-7.09326,15.6104,0.114153],216.233]
			,[[-12.4067,5.83057,0.114153],219.883]
			,[[-2.12012,-0.290527,0.114153],280.236]
			,[[-11.8628,-6.61914,0.114153],303.31]
			,[[-18.3994,-0.265137,0.114154],279.397]
			,[[-18.1763,17.8452,0.114153],317.564]
			,[[-17.7656,-17.9214,0.114153],235.592]
			,[[-9.23584,-9.87207,0.114153],269.383]
			,[[-3.24805,-10.1655,0.114153],95.9354]
			,[[5.87598,-10.8105,0.114153],91.1073]
			,[[2.58398,0.85791,3.60144],47.7974]
			,[[5.66162,6.75488,3.60144],3.26704]
			,[[6.02588,-6.05371,1.98863],283.608]
			,[[6.18164,-2.125,1.98902],221.324]
			,[[-0.0415039,-4.58691,3.60144],87.3836]
			,[[0.560547,0.29248,3.60144],183.767]
			,[[-3.24121,-6.02344,3.60144],275.56]
			,[[6.96875,-3.66943,5.45708],268.386]
			,[[-1.13379,-5.43799,7.10181],75.1957]
			,[[0.273926,0.472656,7.10181],175.425]
			,[[6.13477,-3.55078,8.97601],266.608]
			,[[-0.85791,-5.24658,10.6017],87.1744]
			,[[0.272949,-0.0185547,10.6017],170.438]
			,[[5.93457,-3.17871,12.4623],243.201]
			,[[-0.865234,-4.85889,14.1057],74.6179]
			,[[-0.0498047,-0.0722656,14.1057],144.937]
			,[[3.34375,5.42139,14.1057],181.921]
			,[[-18.5874,-18.436,14.1057],229.372]
			,[[-18.2139,18.46,14.1057],309.66]
			,[[18.3457,18.6841,14.1057],59.1285]
			,[[16.9272,-16.5381,14.1057],151.107]
			,[[-18.6094,17.5879,10.6017],275.661]
			,[[-11.9771,13.0361,10.6017],182.356]
			,[[-17.3687,9.28906,10.6017],93.6626]
			,[[-6.62793,8.14453,10.6017],183.342]
			,[[-9.08545,12.7925,10.6017],184.518]
			,[[-9.64355,18.1318,10.6017],2.83514]
			,[[-18.749,21.2661,10.6014],330.661]
			,[[-2.14844,-9,10.6017],118.672]
			,[[-11.6538,-8.99072,10.6017],93.4243]
			,[[-18.1431,-9.64551,10.6017],273.274]
			,[[-21.2227,-2.24756,10.6014],259.619]
			,[[-21.394,-17.1475,10.6014],183.794]
			,[[-15.4355,-18.9014,10.6017],181.215]
			,[[-11.959,-12.0239,10.6017],92.0308]
			,[[9.59961,-17.918,10.6017],177.813]
			,[[9.45068,1.71973,10.6017],2.03553]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.47461,1.62842,0.114154],26.3043]
			,[[-3.10303,11.6069,10.6017],313.425]
			,[[-11.2871,-2.23193,10.6017],281.2]
			,[[2.78125,-12.3408,10.6017],262.408]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_runway_edgelight
	[
		// Inside combat positions (windows, doors)
		[
			[[-17.9385,17.1685,0.0709009],148.101]
			,[[-16.9692,15.8823,14.0625],143.747]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_small
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.065918,-0.39502,0.00495052],177.406]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_afbarabizna
	[
		// Inside combat positions (windows, doors)
		[
			[[1.36572,-3.61865,0.0121374],191.912]
			,[[-5.03564,-2.68359,0.0663776],269.52]
			,[[-4.0542,5.7666,0.0085144],12.0334]
			,[[-2.7583,2.76611,0.0085144],220.771]
			,[[1.5542,4.82764,0.0085144],321.249]
			,[[5.6958,5.58057,0.0085144],0.0174622]
			,[[6.60205,-0.453125,0.0085144],95.029]
			,[[5.61523,-3.99854,0.0085144],185.164]
			,[[1.18408,2.91455,2.20618],176.594]
			,[[-4.89502,2.54883,4.06152],101.027]
			,[[-3.61572,5.75684,4.06145],3.37232]
			,[[0.848145,5.77148,4.06142],357.785]
			,[[7.01953,4.74854,4.06142],92.7686]
			,[[6.93994,2.08301,4.06142],88.3349]
			,[[5.87402,-3.63135,4.06142],183.641]
			,[[-1.35059,-4.19189,4.06142],179.586]
			,[[-5.02197,-2.84326,4.06151],269.256]
			,[[-0.0800781,0.867676,4.0615],213.819]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_GuardShed
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.192383,-1.08887,0.0114985],180.303]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Church_05R
	[
		// Inside combat positions (windows, doors)
		[
			[[0.244141,8.21533,-0.0751286],7.05422]
			,[[-11.5073,0.67627,-0.053647],268.97]
			,[[-5.14502,-2.78906,-0.0661831],339.053]
			,[[-5.02686,4.021,0.229721],195.013]
			,[[7.50391,8.83643,-0.14547],235.955]
			,[[15.8877,4.52539,-0.149328],224.514]
			,[[12.7847,-2.31494,-0.0956631],277.489]
			,[[6.94482,-1.46924,-0.0668287],286.585]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Oil_Tower_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[2.70996,1.21533,5.28432],2.87536]
			,[[-1.04248,-6.43311,5.27405],272.875]
			,[[3.10938,-5.23438,17.0611],270.83]
			,[[6.44043,-5.7168,17.0611],94.7129]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[2.89893,-4.0835,30.0734],275.127]
		]
	],
	//Building: Land_Mil_ControlTower
	[
		// Inside combat positions (windows, doors)
		[
			[[0.657715,4.74121,0.551439],274.431]
			,[[9.771,5.08643,2.74144],268.144]
			,[[0.117676,5.53467,4.71644],120.9]
			,[[7.33105,3.61572,9.11144],65.3629]
			,[[4.02881,-1.57764,9.11144],193.888]
			,[[1.09375,1.0332,9.26571],276.891]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.49072,-1.74658,12.9379],214.952]
			,[[7.57178,3.65479,12.9558],43.6131]
		]
	],
	//Building: Land_A_Office01_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.73096,6.08447,0.363358],5.52861]
			,[[-7.77197,2.69434,0.363948],126.821]
			,[[-4.32275,0.172363,0.361491],102.577]
			,[[-15.6138,0.185059,0.363246],271.683]
			,[[-9.62354,0.0947266,0.364084],75.8753]
			,[[-2.8252,-5.01318,0.365045],184.605]
			,[[4.7207,-4.88281,0.36499],259.219]
			,[[5.01953,5.75244,0.358552],2.56623]
			,[[0.110352,4.99561,0.360745],184.06]
			,[[12.1035,-2.07568,0.363807],7.87704]
			,[[15.3799,0.191406,0.363312],98.7435]
			,[[8.32764,5.52734,0.356851],192.733]
			,[[4.3584,0.645508,2.85324],182.328]
			,[[-0.442871,0.185059,2.85324],187.786]
			,[[2.67139,-5.02588,2.86669],180.647]
			,[[7.45068,-2.50537,2.85348],352.185]
			,[[10.1323,-5.10547,2.8533],185.361]
			,[[12.9536,5.54443,2.85324],8.37888]
			,[[15.3667,0.179688,2.85324],97.9955]
			,[[5.4375,5.02344,2.85324],350.783]
			,[[0.460449,5.58105,2.85324],9.31069]
			,[[-13.3564,0.477539,2.85324],267.487]
			,[[-5.52881,5.55225,2.85324],6.47869]
			,[[-5.43457,-4.69434,2.85324],189.187]
			,[[-15.8027,-4.51953,3.24605],268.917]
			,[[-15.2891,5.21777,2.85324],240.337]
			,[[5.43896,-5.24756,2.86639],263.059]
			,[[5.10693,0.944336,5.35324],94.0117]
			,[[-2.71973,0.390625,5.35325],273.754]
			,[[-0.572754,0.384277,5.35324],9.04297]
			,[[8.30713,-4.88428,5.3531],181.172]
			,[[5.09277,5.48828,5.35324],8.35766]
			,[[-2.84131,5.77393,5.35325],19.8044]
			,[[-6.70801,-0.16748,5.35325],185.153]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[15.1035,-5.1333,0.365095],276.024]
			,[[10.1543,2.48828,0.358771],300.06]
			,[[10.1396,-2.41309,2.85343],266.342]
			,[[15.5591,2.59229,2.85324],300.494]
			,[[2.77783,2.77588,2.85324],343.844]
			,[[-7.96631,2.604,2.85324],85.6958]
			,[[-2.72168,3.17529,5.35325],85.1338]
		],
		// Roof positions for snipers
		[
			[[5.54297,-5.10107,11.0861],179.942]
			,[[-2.54736,3.24609,11.0862],266.597]
		]
	],
	//Building: Land_A_Stationhouse_ep1
	[
		// Inside combat positions (windows, doors)
		[
			[[2.5918,-6.75391,0.038764],183.57]
			,[[9.92676,-7.30029,0.038764],176.267]
			,[[16.2979,-7.2959,0.038764],131.75]
			,[[18.2056,3.04004,0.038764],359.083]
			,[[-1.99268,-6.34033,0.038764],80.5475]
			,[[-2.40234,-8.24512,4.86045],191.706]
			,[[-2.54834,-8.07178,9.46556],185.401]
			,[[-2.2207,-7.71094,13.9207],186.576]
			,[[-16.8052,-6.79541,9.00144],175.115]
			,[[6.76172,-1.83252,9.00144],94.0389]
			,[[19.1216,-6.61328,5.00144],126.028]
			,[[10.9209,3.23291,5.00144],314.289]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.49561,2.1499,0.038764],141.604]
		],
		// Roof positions for snipers
		[
			[[-3.88867,-4.76904,18.0014],355.906]
			,[[-0.947266,-8.39111,18.0014],140.329]
		]
	],
	//Building: Land_ibr_terminal
	[
		// Inside combat positions (windows, doors)
		[
			[[9.2666,13.6484,1.64386],5.94381]
			,[[15.3657,12.8267,1.64386],357.285]
			,[[3.27197,12.8262,1.64386],2.69768]
			,[[-2.90137,-0.333496,1.64386],96.6181]
			,[[-2.32959,-5.72412,1.64386],89.6778]
			,[[-0.050293,-12.8545,1.64386],13.3729]
			,[[9.90771,-10.1265,1.64386],189.618]
			,[[24.2979,-10.396,1.64386],341.114]
			,[[27.3096,-5.6582,1.64386],263.059]
			,[[20.3965,0.963379,1.64386],230.766]
			,[[18.2031,12.2974,1.64386],215.195]
			,[[-7.44238,-9.25977,1.64386],182.796]
			,[[-18.9897,-2.44678,1.60424],273.535]
			,[[-9.97266,-0.364258,1.64381],86.7449]
			,[[-7.28955,13.042,1.64375],1.02244]
			,[[-14.207,-2.3418,5.46212],272.369]
			,[[-26.5352,0.134277,5.46226],179.41]
			,[[-7.90479,0.477051,5.46226],182.297]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[13.6787,-5.67432,9.11103],188.775]
			,[[4.3584,8.89258,9.11103],328.439]
		]
	],
	//Building: Land_Fort_Watchtower
	[
		// Inside combat positions (windows, doors)
		[
			[[2.24512,0.956055,-0.0310831],90.8175]
			,[[-0.625,2.46436,-0.00973701],5.36125]
			,[[-0.0444336,-2.55273,0.0192499],181.169]
			,[[-0.400879,-2.62695,2.78144],192.184]
			,[[-0.817383,2.15088,2.78144],325.914]
			,[[0.956543,0.329102,2.78144],104.873]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_big
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.06934,3.00098,0.179779],21.3826]
			,[[0.91748,2.75293,0.179779],7.3655]
			,[[0.478027,1.10889,0.179779],134.382]
			,[[3.23877,-3.7583,0.179779],150.2]
			,[[-0.347656,-4.09229,0.179779],13.0121]
			,[[-3.43896,-4.07178,0.179779],232.225]
			,[[-0.885254,1.20215,0.179779],251.716]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_ibr_hangar
	[
		// Inside combat positions (windows, doors)
		[
			[[6.44043,-13.3911,0.114449],1.31156]
			,[[-6.58691,-12.6577,0.114742],272.725]
			,[[0.138184,-0.365234,0.119773],9.37357]
			,[[0.00146484,15.8081,0.124998],0.305298]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Castle_Bergfrit_dam
	[
		// Inside combat positions (windows, doors)
		[
			[[2.646,5.43945,30.1933],38.8472]
			,[[2.95068,-4.854,30.1933],142.609]
			,[[-4.27295,-5.24268,30.1933],243.373]
			,[[-3.8667,-4.45459,26.8396],56.0313]
			,[[2.28467,-4.26855,24.3575],332.537]
			,[[-3.65039,3.46826,22.1042],171.063]
			,[[-2.92188,-3.68945,19.6563],68.2386]
			,[[1.85059,-3.18115,17.1927],358.732]
			,[[1.56396,4.25781,15.177],251.261]
			,[[-3.12451,3.71777,12.713],178.913]
			,[[-2.38135,-0.685059,10.5379],270.53]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.07568,4.57227,22.1042],202.057]
			,[[1.75928,-3.1416,10.5009],311.673]
			,[[0.591797,2.5376,10.5009],244.921]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_4_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.98438,-0.623047,0.529485],189.298]
			,[[6.23828,-0.0742188,0.788496],186.216]
			,[[0.392578,-1.31641,0.528222],183.076]
			,[[-1.93555,2.75195,3.60026],89.3477]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.0800781,2.55859,0.57901],185.514]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_razhut6
	[
		// Inside combat positions (windows, doors)
		[
			[[0.5,0.228516,0.299482],184.461]
			,[[-1.89453,0.126953,0.300151],182.797]
			,[[2.5293,0.0703125,0.299193],189.288]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.1543,1.69531,0.301036],175.249]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_3_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-2,-0.410156,0.156997],173.919]
			,[[2.86523,0.0351563,0.241456],175.728]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.50586,1.39844,0.189589],130.879]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_razhut5
	[
		// Inside combat positions (windows, doors)
		[
			[[1.24219,0.103516,0.25441],188.668]
			,[[-1,-0.0332031,0.255068],192.077]
			,[[3.25195,-0.0195313,0.254195],182.54]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.22656,1.56445,0.256312],176.806]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_15str
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.63867,2.41016,1.01066],275.38]
			,[[4.07031,-2.52148,1.01066],101.401]
			,[[4.31055,3.03711,1.01066],89.8365]
			,[[-1.89258,-4.38477,1.01066],185.211]
			,[[-0.958984,4.31836,1.01066],1.88272]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.363281,-0.564453,6.08658],139.846]
		]
	],
	//Building: Land_block8_b
	[
		// Inside combat positions (windows, doors)
		[
			[[-6.38086,-0.0878906,1.33055],274.397]
			,[[6.60938,-0.0078125,1.32489],90.2658]
			,[[6.68164,-3.52734,1.32487],96.0312]
			,[[-6.57031,-8.92969,1.33062],279.831]
			,[[6.49023,-8.35352,1.32495],95.7911]
			,[[-6.58203,3.36328,1.33062],272.484]
			,[[6.41797,3.58008,1.32498],88.0616]
			,[[4.52539,10.5527,1.32581],5.7197]
			,[[6.58789,-8.75195,4.26479],94.0172]
			,[[-6.58203,-9.11523,4.26479],273.963]
			,[[-6.0625,-3.94141,4.26479],275.887]
			,[[6.61523,-3.57617,4.26479],90.7495]
			,[[-6.59766,3.23438,4.26479],272.729]
			,[[6.67773,3.69727,4.26479],96.7602]
			,[[6.58984,8.91406,4.26479],102.874]
			,[[-6.58008,8.45313,4.26479],270.542]
			,[[-6.58789,8.37305,7.04274],281.868]
			,[[6.67969,8.60938,7.04274],92.7826]
			,[[6.66406,3.50195,7.04274],86.0617]
			,[[-6.44531,3.12305,7.04274],280.084]
			,[[6.50977,-3.58008,7.04274],94.4832]
			,[[-6.33594,-3.79883,7.04274],270.307]
			,[[-4.48242,-10.584,7.04274],187.423]
			,[[5.68164,-9.81445,7.04274],204.252]
			,[[6.72461,-10.2168,9.85133],129.176]
			,[[6.80469,10.3398,9.85133],46.1131]
			,[[-6.61133,10.4844,9.85133],308.942]
			,[[-6.74805,-10.1875,9.85133],212.852]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.31641,-1.49805,1.32921],142.411]
			,[[-1.07422,6.76563,1.32824],352.21]
			,[[-0.527344,5.35938,1.328],190.839]
			,[[-3.20313,-7.30469,4.26479],211.009]
			,[[0.515625,-1.92383,4.26479],243.358]
			,[[-6.54883,-0.193359,4.26479],98.3695]
			,[[-0.998047,1.7832,4.26479],35.5137]
			,[[1.01367,10.168,4.26479],189.039]
			,[[-0.832031,4.87891,7.04274],135.48]
			,[[6.73633,0.142578,7.04274],271.603]
			,[[-1.31055,-10.3281,7.04274],67.4642]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block8_c
	[
		// Inside combat positions (windows, doors)
		[
			[[6.80273,-0.0625,1.32481],87.6818]
			,[[-6.55859,-0.130859,1.33062],271.396]
			,[[-6.30469,3.11719,1.3305],275.634]
			,[[6.58008,3.56641,1.32491],92.8736]
			,[[4.56055,9.84375,1.32579],6.33511]
			,[[-6.31641,8.40039,1.33051],274.981]
			,[[6.67969,-3.41016,1.32487],92.2606]
			,[[-4.51172,-10.0215,1.32973],184.813]
			,[[5.72461,-8.49609,1.32529],91.9534]
			,[[6.29102,-8.6582,4.26479],96.3987]
			,[[-6.19922,-9.13281,4.26479],274.976]
			,[[-6.58398,-3.75,4.26479],268.728]
			,[[6.29492,-3.50977,4.26479],90.6867]
			,[[-6.5332,3.19141,4.26479],275.915]
			,[[6.42578,3.75195,4.26479],90.3283]
			,[[4.74609,10.2715,4.26479],359.202]
			,[[-5.99414,9.15625,4.26479],246.174]
			,[[-6.74805,10.6895,7.04274],308.16]
			,[[-6.76172,-10.6934,7.04274],230.439]
			,[[6.64648,-10.3477,7.04274],136.332]
			,[[6.66602,10.5586,7.04274],47.0832]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.974609,5.30859,1.32819],161.024]
			,[[1.28711,7.0293,1.32721],317.849]
			,[[0.931641,-2.19336,1.32736],141.805]
			,[[-0.847656,-6.58594,4.26479],140.481]
			,[[0.0683594,-1.76172,4.26479],188.135]
			,[[-6.6543,-0.150391,4.26479],91.7623]
			,[[-0.960938,1.42969,4.26479],14.0903]
			,[[1.01367,10.3457,4.26479],188.127]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut10_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.60352,0.802734,0.146354],1.56437]
			,[[1.80273,-2.57617,0.224051],331.862]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.2832,3.05078,0.189143],176.922]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_17strb
	[
		// Inside combat positions (windows, doors)
		[
			[[-8.93164,1.34766,0.418048],278.985]
			,[[-9.58008,-4.07813,3.6562],226.619]
			,[[-1.96094,-3.72852,3.6562],187.961]
			,[[9.01563,-4.04688,3.6562],156.162]
			,[[-9.62305,4.04492,3.6562],310.424]
			,[[-2.36328,3.77344,3.6562],2.60943]
			,[[8.57227,4.13867,3.6562],34.303]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[9.04297,4.21289,6.31915],44.94]
			,[[9.04102,-4.21289,6.31915],132.329]
			,[[-9.66016,4.20898,6.31915],317.579]
		]
	],
	//Building: Land_hut10
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.63672,0.601563,0.146354],6.21562]
			,[[1.59961,-2.9668,0.220455],319.764]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.20117,2.63477,0.19011],210.148]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut12
	[
		// Inside combat positions (windows, doors)
		[
			[[2.21875,-0.0820313,0.281946],92.3334]
			,[[-3.33789,-4.74219,0.281946],49.6348]
			,[[-3.36133,-0.166016,0.281946],279.529]
			,[[-3.48438,4.42383,0.281946],126.867]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.46875,4.62695,0.281946],196.202]
			,[[1.96484,-4.31641,0.281946],337.25]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_long_house1
	[
		// Inside combat positions (windows, doors)
		[
			[[0.349609,-9.25586,1.0641],87.4378]
			,[[0.541016,-10.9629,3.34624],120.442]
			,[[-5.98047,-10.9043,3.34624],222.462]
			,[[-6.08203,-3.28711,3.34624],324.365]
			,[[-4.17773,6.66211,3.34624],304.416]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.86914,-6.10547,6.76439],220.114]
			,[[5.48438,9.70117,6.76439],40.7185]
		]
	],
	//Building: Land_21str_d
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.66602,2.83594,9.11444],136.505]
			,[[-4.31055,2.9707,9.11444],222.957]
		]
	],
	//Building: Land_meh_sak
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0839844,-3.36719,0.183638],185.76]
			,[[-0.734375,0.28125,1.15256],143.345]
			,[[0.0410156,-3.44531,3.69217],184.694]
			,[[1.10156,-0.158203,3.69217],189.994]
			,[[0.208984,-3.39648,6.22579],181.448]
			,[[10.2168,-3.12891,7.22131],139.089]
			,[[10.207,4.39258,7.22131],43.4245]
			,[[0.867188,3.19336,7.22131],182.428]
			,[[-10.0195,-3.26563,7.22131],222.058]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.330078,-1.73242,8.50547],10.9538]
		]
	],
	//Building: Land_block2
	[
		// Inside combat positions (windows, doors)
		[
			[[6.71875,-11.0801,3.0857],101.837]
			,[[6.75,-0.785156,3.0857],104.077]
			,[[6.50781,12.3516,3.0857],2.95031]
			,[[-5.54883,12.1777,3.0857],275.716]
			,[[-5.58398,-0.613281,3.0857],275.227]
			,[[-5.99219,12.0117,5.95956],271.603]
			,[[-6.14648,-0.533203,5.95956],285.857]
			,[[-5.64844,-11.4805,5.95956],184.961]
			,[[6.63281,11.9199,5.95956],90.5318]
			,[[6.69531,-0.597656,5.95956],68.8548]
			,[[5.97266,-11.5625,8.73099],119.01]
			,[[-5.76758,-11.2773,8.73099],280.271]
			,[[-6.10547,11.9082,8.73099],325.156]
			,[[6.50586,12.0039,8.73099],73.7341]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_21str_c
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.99609,2.89258,9.11444],140.062]
		]
	],
	//Building: Land_18str
	[
		// Inside combat positions (windows, doors)
		[
			[[6.54688,-6.1875,0.338829],191.809]
			,[[2.69727,-5.80273,0.257191],164.991]
			,[[2.62109,0.703125,0.232307],176.403]
			,[[6.50391,0.832031,0.316207],196.772]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut13NB_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[2.0957,-0.00585938,0.281946],91.1409]
			,[[-3.54883,-4.32422,0.281946],39.3914]
			,[[-3.57031,4.26563,0.281946],132.193]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.45703,4.54297,0.281946],187.398]
			,[[1.47266,-4.65039,0.281946],343.214]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_21str_b
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-3.54883,3.24805,9.11444],230.905]
		]
	],
	//Building: Land_villa2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.357422,7.40234,0.950211],4.70735]
			,[[-0.0585938,2.15039,3.94983],4.10775]
			,[[-5.71484,7.08789,3.94983],308.496]
			,[[5.78125,7.07617,3.94983],49.1904]
			,[[-4.78906,0.306641,4.54358],14.0582]
			,[[-6.30469,-8.125,7.03882],214.001]
			,[[6.18359,0.439453,7.03882],41.36]
			,[[6.33203,-8.02539,7.03832],167.618]
			,[[2.18164,-8.15625,4.06746],189.066]
			,[[-1.60742,-8.0918,4.06746],179.485]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.28906,-5.66992,4.06746],195.031]
			,[[-2.56641,-5.20313,4.06746],144.301]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Mosque_small_2_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.95703,2.55664,0.341439],94.6061]
			,[[-3.53516,-0.177734,0.41618],274.884]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.699219,-2.32031,0.430585],298.808]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block7
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.292969,4.79883,0.648574],8.07476]
			,[[3.13672,-4.61328,0.648574],355.041]
			,[[-3.93555,-4.99805,0.648574],18.5907]
			,[[-5.79102,4.3457,0.648574],84.5973]
			,[[4.61719,4.38477,0.648574],256.714]
			,[[6.5918,-1.14648,3.92013],15.3073]
			,[[4.61328,5.68555,3.92013],358.657]
			,[[-0.359375,5.67188,3.92013],1.46938]
			,[[-4.60156,5.42773,3.92013],0.372646]
			,[[-4.57422,-6.23633,3.92013],182.617]
			,[[0.160156,-5.97266,3.92013],180.137]
			,[[4.57617,-6.22461,3.92013],181.626]
			,[[-6.78516,0.751953,7.10623],186.012]
			,[[-4.75195,6.14258,7.10623],1.31814]
			,[[-0.490234,5.98047,7.10623],5.77005]
			,[[4.39844,6.06836,7.10623],1.97907]
			,[[4.88281,-6.71094,7.10623],185.372]
			,[[0.173828,-6.60352,7.10623],185.945]
			,[[-4.44531,-6.73828,7.10623],183.748]
			,[[7.0918,-1.0625,10.2104],92.3401]
			,[[2.14648,5.88867,10.2104],357.007]
			,[[-6.68945,0.550781,10.2104],273.046]
			,[[-1.95703,-6.40234,10.2104],185.879]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-6.61914,1.79688,3.92013],116.605]
			,[[7.17773,3.5332,3.92013],199.341]
			,[[7.17969,-2.02148,7.10623],246.066]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Mosque_small_1_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-6.10547,-1.9375,0.611439],183.142]
			,[[-5.75977,1.5918,0.261439],183.428]
			,[[1.78516,-2.23438,0.611439],186.476]
			,[[6.61328,0.779297,0.31524],184.55]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.02148,1.41406,0.328],267.202]
			,[[-2.74219,4.10352,0.261439],211.103]
			,[[6.22461,3.89453,0.360025],178.635]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_17str
	[
		// Inside combat positions (windows, doors)
		[
			[[-9.14063,1.19336,0.585879],284.873]
			,[[-9.65039,-4.04297,3.6562],225.949]
			,[[2.75195,-4.12305,3.6562],189.227]
			,[[8.33789,-1.64453,3.6562],103.894]
			,[[8.93945,3.48438,6.31915],28.5929]
			,[[-9.49609,4.19727,6.31915],287.451]
			,[[-7.93945,-3.1875,6.31915],176.413]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block3
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.72656,4.40234,16.4478],6.28379]
		]
	],
	//Building: Land_hut12_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[1.01172,0.150391,0.281946],93.8567]
			,[[-3.58008,-4.42578,0.281946],55.4278]
			,[[-2.99414,4.79297,0.281946],137.478]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.33203,4.3457,0.281946],188.174]
			,[[1.58594,-4.78906,0.281946],356.613]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_villa3
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.37305,-1.85742,1.02074],188.533]
			,[[7.02734,-3.60742,1.13391],174.134]
			,[[-4.21875,5.23828,2.00964],359.785]
			,[[-7.13867,2.93359,2.00964],311.635]
			,[[-6.31445,-0.679688,2.00964],254.648]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_watertower
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.841797,0.568359,20.1063],267.087]
		]
	],
	//Building: Land_House_C_3_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[3.97852,3.4707,0.262126],356.885]
			,[[6.20703,-1.89844,0.313602],181.352]
			,[[6.13672,-3.29102,3.51892],194.885]
			,[[6.12695,3.05469,3.52846],2.88973]
			,[[-0.960938,-3.26172,5.94784],182.294]
			,[[-7.33203,-3.1543,4.53862],185.235]
			,[[2.03516,-0.0292969,7.7255],91.2838]
			,[[6.13477,2.67383,8.13139],45.874]
			,[[-8.24609,-3.06445,8.39916],225.821]
			,[[-8.90039,3.11523,8.35986],355.356]
			,[[-0.607422,0.0898438,0.154422],184.596]
			,[[-8.45508,3.24219,0.155121],357.102]
			,[[-8.31641,-2.91016,0.147278],184.732]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.04688,2.55664,5.90766],184.739]
			,[[-8.77344,2.03516,4.53862],107.866]
			,[[-6.28125,2.80273,0.154563],212.636]
		],
		// Roof positions for snipers
		[
			[[2.25391,0.0371094,10.2979],94.4453]
		]
	],
	//Building: Land_House_C_2_DAM_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[4.24023,3.25,0.263547],4.08815]
			,[[4.74805,-1.22656,0.289056],180.521]
			,[[-0.320313,-1.78711,0.168539],181.494]
			,[[2.21875,-1.22266,0.2294],179.101]
			,[[-4.40234,-0.990234,0.14316],183.234]
			,[[-3.25586,3.13281,0.15729],2.32788]
			,[[-1.43164,-6.35547,3.25424],181.607]
			,[[4.94531,-4.70117,3.23718],146.11]
			,[[-0.873047,-1.36133,3.22622],186.128]
			,[[4.45508,3.35547,3.19641],4.05354]
			,[[-3.98047,3.47461,3.08968],359.652]
			,[[-4.71484,-1.42188,2.97941],188.864]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.58008,0.359375,3.21361],263.854]
			,[[-5.18164,1.45703,2.97941],113.687]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_23str
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.292969,7.97656,0.90519],358.882]
			,[[4.95703,7.65234,3.45756],33.0603]
			,[[4.77539,-7.82031,3.45756],171.893]
			,[[-4.30469,-8.60156,3.45756],260.408]
			,[[-4.77539,7.11133,3.45756],348.106]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_10str
	[
		// Inside combat positions (windows, doors)
		[
			[[-5.94727,5.13867,0.567142],255.019]
			,[[5.28906,7.52539,3.10651],43.0987]
			,[[6.2207,-2.32031,3.10124],159.196]
			,[[1.75586,-6.28906,3.10901],173.566]
			,[[-1.18359,1.56445,3.94514],0.575965]
			,[[0.347656,-6.32227,6.36062],146.624]
			,[[-5.60742,-6.67383,6.3875],243.969]
			,[[-5.80078,-0.292969,6.38755],351.273]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_6str_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[3.51953,3.83008,0.918315],0.63833]
			,[[0.667969,-4.41602,3.21053],40.2856]
			,[[6.89063,4.08789,3.21053],41.1173]
			,[[-0.978516,3.86328,4.12494],92.816]
			,[[-1.20898,-5.48828,6.3613],176.868]
			,[[-7.76563,-5.23633,6.3613],29.6153]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block7_b
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.193359,5.0293,0.648574],9.9432]
			,[[-6.9707,5.14258,0.648574],103.461]
			,[[-7.10742,-5.7207,0.648574],61.8003]
			,[[6.70703,-5.67773,0.648574],321.851]
			,[[0.660156,-5.80469,0.648574],1.6629]
			,[[7.14453,4.78125,0.648574],255.648]
			,[[6.75391,-1.44727,3.92013],353.518]
			,[[4.7207,6.00977,3.92013],359.712]
			,[[-0.138672,6.20313,3.92013],2.11729]
			,[[-5.00977,6.17773,3.92013],3.65991]
			,[[4.37305,-6.8125,3.92013],178.544]
			,[[0.234375,-6.80469,3.92013],179.249]
			,[[-4.55273,-6.80859,3.92013],183.351]
			,[[-6.89844,1.55859,7.10623],162.86]
			,[[-4.55664,-6.80273,7.10623],178.949]
			,[[-0.0742188,-6.84375,7.10623],183.949]
			,[[4.4668,-6.86328,7.10623],179.363]
			,[[4.48828,5.61914,7.10623],3.43076]
			,[[-0.119141,6.12695,7.10623],358.298]
			,[[-4.70313,6.15234,7.10623],4.01528]
			,[[6.94727,-0.820313,10.2104],75.3209]
			,[[1.37305,-6.41602,10.2104],185.827]
			,[[-7.08984,-1.30859,10.2104],286.579]
			,[[-1.58203,5.90234,10.2104],15.636]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-6.77734,1.38086,3.92013],92.4991]
			,[[7.14648,-0.492188,7.10623],258.201]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_A_Mosque_big_hq_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[0.599609,11.502,0.168561],6.84651]
			,[[0.353516,-10.5684,0.16856],180.542]
			,[[1.23047,-7.80078,0.16856],192.863]
			,[[-0.433594,7.33008,0.16856],4.88277]
			,[[9.24805,8.10547,0.168561],10.2854]
			,[[-8.64844,8.43945,0.168561],1.91151]
			,[[-8.625,-8.50977,0.16856],180.971]
			,[[9.48047,-9.09961,0.16856],181.113]
			,[[10.6113,0.0449219,0.16856],89.2963]
			,[[-9.77344,-0.125,0.16856],272.334]
			,[[9.24023,0.310547,5.44103],269.088]
			,[[9.51953,9.33203,5.44103],0.916079]
			,[[5.93359,6.99414,5.44103],219.615]
			,[[-4.91602,7.00586,5.44103],158.436]
			,[[-8.74805,8.81055,5.44103],2.1044]
			,[[5.07031,6.28906,0.16856],195.398]
			,[[-4.23438,-6.76172,0.16856],7.71873]
			,[[-8.41602,-0.445313,5.44103],90.1459]
			,[[-8.63672,-9.01758,5.44103],182.337]
			,[[-5.08398,-7.02539,5.44103],35.1589]
			,[[5.69531,-7.07031,5.44103],329.922]
			,[[9.45898,-8.35156,5.44103],182.831]
			,[[-10.3418,-10.459,10.0558],230.049]
			,[[-10.2402,10.6836,10.0558],309.508]
			,[[-4.64258,6.18359,10.303],142.144]
			,[[3.30859,7.6875,10.303],207.399]
			,[[11.1035,10.7656,10.0558],43.4182]
			,[[8.30664,-1.31445,10.303],284.069]
			,[[11.0508,-10.3066,10.0558],140.738]
			,[[0.441406,-8,10.303],2.69509]
			,[[12.8711,-0.289063,10.0558],96.4972]
			,[[-12.209,-0.226563,10.0558],272.544]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.54492,6.75977,0.242783],109.808]
			,[[5.7832,-6.59766,0.228944],6.37723]
			,[[-8.50195,1.99609,0.168559],132.218]
			,[[9.57227,-2.16602,0.168561],292.824]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut7
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.04102,0.0195313,0.181745],93.5432]
			,[[-0.605469,-2.39453,0.181745],93.6159]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.25,3.37109,0.181745],176.88]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_6str
	[
		// Inside combat positions (windows, doors)
		[
			[[3.77344,4.49609,0.650573],357.613]
			,[[6.9043,-4.03711,3.21053],148.547]
			,[[-0.708984,4.39844,3.86257],91.6304]
			,[[-8.03516,-5.15039,6.3613],210.893]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_6_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.26367,0.693359,0.336969],286.231]
			,[[-3.90625,-1.9043,0.326331],182.241]
			,[[0.337891,1.79102,0.321178],251.399]
			,[[6.10742,2.25195,0.351439],6.19846]
			,[[6.16211,-2.51367,3.14144],282.566]
			,[[-0.191406,-1.39063,3.01977],222.616]
			,[[-3.1543,1.26563,2.99144],308.048]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.80664,1.23242,0.351439],162.791]
			,[[4.98242,1.89063,3.14144],253.765]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_tower2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0449219,-0.251953,0.222383],359.381]
			,[[-0.990234,0.582031,9.58014],1.13329]
			,[[0.796875,-0.441406,9.58014],130.946]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_guardtower
	[
		// Inside combat positions (windows, doors)
		[
			[[0.255859,-0.0078125,0.175924],94.8927]
			,[[0.919922,-1.36719,4.09238],187.994]
			,[[-1.63086,0.941406,4.09238],287.854]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Barrack2_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0976563,-2.6582,0.534432],183.062]
			,[[-1.2207,0.601563,0.536351],167.463]
			,[[1.93555,-3.08789,0.534177],278.758]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.734375,5.32031,0.539126],185.402]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_K_3_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[2.05469,1.37695,0.644081],87.0908]
			,[[-4.44336,-5.79102,0.386435],178.348]
			,[[1.27539,-4.8457,0.438707],312.74]
			,[[-1.69922,2.47266,3.70644],177.946]
			,[[2.13086,0.142578,3.99887],181.831]
			,[[-1.66016,-2.88281,4.17144],259.499]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.76758,2.34375,0.644081],89.9399]
			,[[-4.17578,-1.64063,0.382422],184.145]
		],
		// Roof positions for snipers
		[
			[[-1.60547,-3.30078,6.94491],232.604]
		]
	],
	//Building: Land_House_K_8_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.80859,3.42969,0.279019],1.66751]
			,[[-0.169922,-1.05859,0.286645],186.602]
			,[[-2.31055,-0.339844,0.365685],271.474]
			,[[3.20313,3.96094,0.606439],221.651]
			,[[3.27148,-1.34961,3.16659],4.14271]
			,[[-1.17578,-0.25,3.1638],183.032]
			,[[2.91211,4.04297,3.16679],95.1465]
			,[[-1.54688,4.20703,3.16333],1.11505]
			,[[-4.18164,3.69531,3.06789],270.692]
			,[[-2.69336,3.57227,6.18629],177.273]
			,[[2.4043,-0.869141,6.27239],96.8659]
			,[[3.06836,3.70703,6.27239],80.9552]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.11133,-3.32031,0.347885],339.017]
			,[[0.175781,3.78125,6.27239],204.748]
		],
		// Roof positions for snipers
		[
			[[0.199219,0.677734,8.97735],131.949]
		]
	],
	//Building: Land_minaret2
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.167969,0.396484,0.246933],3.53008]
			,[[0.212891,-1.25586,20.2518],182.648]
			,[[1.03711,0.404297,20.2518],25.6207]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_minaret3
	[
		// Inside combat positions (windows, doors)
		[
			[[2.17383,-0.119141,2.54772],278.465]
			,[[2.90625,-0.882813,23.5182],181.41]
			,[[0.603516,1.15039,23.5182],0.156893]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_minaret
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.376953,0.318359,1.60589],99.1542]
			,[[0.00195313,-0.863281,29.6257],218.122]
			,[[0.515625,0.539063,29.6257],25.6311]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut9NB_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.24805,0.298828,0.181901],0.0879371]
			,[[1.49805,-1.64258,0.213245],180.638]
			,[[4.79297,1.16211,0.283362],250.444]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.37109,0.447266,0.181901],99.9851]
			,[[4.70703,-1.57422,0.291491],299.133]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_7str_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[0.636719,-2.7168,0.195181],95.5185]
			,[[-3.30664,-3.8418,3.21575],235.892]
			,[[3.08008,-2.33789,3.21575],75.1108]
			,[[-3.19727,4.81836,3.21575],310.998]
			,[[1.39648,4.58594,5.1947],18.3803]
			,[[0.197266,-0.513672,5.1947],209.288]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut7_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.167969,0.205078,0.181745],96.0126]
			,[[-0.248047,2.24805,0.181745],98.2171]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.06445,-3.27344,0.181745],9.30981]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_mosque3
	[
		// Inside combat positions (windows, doors)
		[
			[[0.351563,6.79883,0.307509],344.302]
			,[[3.55859,6.90039,0.307509],252.146]
			,[[-3.81445,6.85547,0.307509],107.365]
			,[[-1.58203,-5.11328,0.307509],16.0134]
			,[[0.646484,-7.23828,0.210222],9.03051]
			,[[3.25586,1.35938,0.307509],334.72]
			,[[2.54688,-0.451172,3.50116],177.619]
			,[[-2.09375,-0.126953,3.50116],359.973]
			,[[-4.02344,6.76563,3.50116],320.936]
			,[[-4.02539,-5.85156,3.50116],203.36]
			,[[3.58789,-6.07422,3.50116],141.829]
			,[[3.02734,6.63867,3.50116],272.972]
			,[[2.76367,6.66992,8.5934],328.421]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.45898,-4.03516,3.50116],35.6414]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Ind_Garage01_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.806641,0.710938,0.147797],282.422]
			,[[2.71484,-1.49023,0.242711],302.19]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.960938,3.21484,0.135092],155.911]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_K_7_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.947266,3.71094,0.289505],91.5023]
			,[[-0.697266,1.00977,0.289505],350.897]
			,[[-7.7168,1.1875,0.638598],180.83]
			,[[-5.03711,-0.105469,0.289505],45.5495]
			,[[-0.271484,0.0527344,3.79819],51.9717]
			,[[-6.9043,1.31445,3.7982],270.881]
			,[[0.412109,3.67188,3.7982],94.0453]
			,[[1.16602,-1.32227,3.71311],159.717]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.16602,3.47266,3.83554],83.8621]
		],
		// Roof positions for snipers
		[
			[[-7.59375,0.933594,7.03592],244.444]
			,[[0.884766,4.04883,7.03592],46.673]
		]
	],
	//Building: Land_House_K_5_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-5.95508,-2.83398,0.67439],97.7537]
			,[[-5.33008,2.87109,0.786337],120.004]
			,[[-3.23047,-1.21875,1.42579],170.388]
			,[[0.201172,-0.933594,1.51033],181.648]
			,[[1.08008,3.66211,1.60721],202.977]
			,[[5.34375,3.72266,2.33127],242.891]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.44922,-0.916016,2.48531],163.998]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_22str
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.05469,0.847656,6.82141],230.313]
		]
	],
	//Building: Land_Mil_Barracks_i_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[5.50391,1.92188,0.302441],81.8129]
			,[[1.53906,-1.44531,0.270132],181.467]
			,[[1.41992,2.29297,0.270132],4.82994]
			,[[-1.66797,-1.11328,0.270132],182.843]
			,[[-7.83789,2.26953,0.270132],0.600118]
			,[[-8.19336,-1.75781,0.270132],176.033]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.69336,-0.804688,0.276772],358.489]
			,[[-4.75781,-0.693359,0.270132],181.563]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_House_L_8_dam_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.74805,0.587891,0.902199],273.249]
			,[[-0.632813,5.50781,0.9771],5.86643]
			,[[2.62109,0.466797,0.921684],173.868]
			,[[4.12109,5.53125,2.39189],0.540488]
			,[[2.3125,5.61523,3.69355],271.332]
			,[[3.15625,2.95117,3.71513],179.042]
			,[[-5.84961,-6.43164,3.31144],212.428]
			,[[-4.82031,5.73047,3.64258],324.528]
			,[[3.71875,0.478516,3.66531],118.002]
			,[[-3.55078,-2.47852,0.431856],86.5546]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.54102,5.1582,1.02783],157.972]
			,[[3.05273,3.29492,1.33407],140.522]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut10NB_raz
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.54492,0.486328,0.146354],3.78812]
			,[[1.65625,-2.60156,0.220575],327.682]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.95313,2.66602,0.20857],204.215]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_big_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.45313,2.70313,0.179779],350.083]
			,[[-3.49609,-4.12891,0.179779],230.847]
			,[[2.97852,-3.65039,0.257024],136.226]
			,[[3.625,2.52734,0.258276],290.881]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.896484,1.4043,0.179779],235.667]
			,[[0.582031,0.820313,0.179779],131.828]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_tent_east
	[
		// Inside combat positions (windows, doors)
		[
			[[-3.80469,-0.0449219,0.0761504],272.521]
			,[[4.29492,0.183594,0.275741],92.8347]
			,[[-3.92383,-2.02148,0.0801044],57.9455]
			,[[3.49414,2.33984,0.248424],242.52]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.49414,-2.25977,0.264638],305.935]
			,[[-3.65234,2.39453,0.0712504],124.158]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Fort_Watchtower_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.10547,0.626953,0.195108],93.1725]
			,[[-0.712891,-1.88867,0.159113],235.913]
			,[[-0.849609,2.4707,0.137817],332.454]
			,[[-0.810547,-2.82422,2.78144],191.653]
			,[[0.917969,1.38477,2.78144],22.0546]
			,[[-1.16992,0.335938,2.78144],268.082]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_fortified_nest_small_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[0.125,-0.28125,0.174548],182.001]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_Hlidac_Budka_EP1
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.14648,0.8125,0.286024],185.106]
			,[[-2.30273,1.83594,0.286024],319.224]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.00977,0.394531,0.286024],281.072]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block9_b
	[
		// Inside combat positions (windows, doors)
		[
			[[4.97461,6.35352,0.388319],89.0043]
			,[[-3.20898,6.29883,0.388319],88.577]
			,[[-2.70117,3.11133,0.388319],71.4945]
			,[[-3.06445,-3.2168,0.388319],70.776]
			,[[-3.30273,-6.38086,0.388319],272.741]
			,[[5.3457,-7.20508,0.388319],305.922]
			,[[5.16992,-5.83398,3.52397],0.351448]
			,[[6.06445,-0.496094,3.52397],227.063]
			,[[-3.68555,-5.78125,3.52397],270.622]
			,[[-6.00977,-2.95703,3.52397],270.902]
			,[[-3.61133,0.517578,3.52397],267.43]
			,[[0.140625,2.41797,3.52397],90.5973]
			,[[5.20313,7.32813,3.52397],192.228]
			,[[0.130859,7.03125,3.52397],128.751]
			,[[-2.80273,6.83203,3.52397],349.377]
			,[[6.33789,-1.24023,6.09485],354.096]
			,[[6.41406,6.94727,6.09485],204.369]
			,[[-5.88867,6.86914,6.09485],272.74]
			,[[-0.236328,2.57227,6.09485],90.0534]
			,[[0.0273438,0.964844,6.09485],128.866]
			,[[-5.48438,0.568359,6.09485],268.666]
			,[[4.39648,-7.33398,6.09485],1.43718]
			,[[-3.55859,-5.80078,6.09485],270.688]
			,[[6.06055,-6.98242,8.66811],158.046]
			,[[6.11719,7.30469,8.43968],75.1124]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.132813,-3.93945,3.52397],89.4943]
			,[[-0.0878906,0.966797,3.52397],135.641]
			,[[-2.37891,2.14453,3.52397],305.111]
			,[[-0.167969,5.79102,6.09485],351.905]
			,[[-1.69727,2.13867,6.09485],294.442]
			,[[-2.16211,-0.212891,6.09485],290.56]
			,[[-0.242188,-4.17969,6.09485],26.2051]
		],
		// Roof positions for snipers
		[
			[[-5.75781,-7.36133,8.66811],270.805]
			,[[-5.68945,7.05664,8.66811],268.857]
		]
	],
	//Building: Land_hut9_c
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.21094,-1.50781,0.189997],184.324]
			,[[1.51563,-1.42383,0.212945],256.201]
			,[[1.52734,2.05859,0.200811],339.311]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Barrack2
	[
		// Inside combat positions (windows, doors)
		[
			[[0.294922,-2.5918,0.534472],188.014]
			,[[-1.43555,-2.66602,0.534428],168.786]
			,[[-0.820313,1.19922,0.536702],181.759]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.53125,4.09961,0.538408],192.595]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut5
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.61328,-0.142578,0.18608],2.30466]
			,[[0.808594,-0.990234,0.192996],180.264]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_hut9
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.36328,0.523438,0.181901],3.35605]
			,[[1.70508,-1.11328,0.216479],188.156]
			,[[3.91406,2.19141,0.259523],213.474]
			,[[4.31445,-1.63867,0.28296],284.972]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-4.23828,0.837891,0.181901],126.744]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: Land_block10
	[
		// Inside combat positions (windows, doors)
		[
			[[-8.76758,2.375,-0.0263371],229.551]
			,[[-9.125,2.48828,4.03645],272.108]
			,[[-9.16211,-5.48828,4.03645],209.391]
			,[[5.83203,-5.34375,4.03645],182.04]
			,[[-7.28906,3.22656,7.44884],225.374]
			,[[-9.92969,0.435547,7.44884],271.212]
			,[[-9.42188,-5.49219,7.44884],205.12]
			,[[-2.18359,-5.69141,7.44884],181.513]
			,[[6.01172,-5.32617,7.44884],177.994]
			,[[6.8418,-1.94922,8.85377],164.733]
			,[[6.44141,-4.71289,10.8999],180.894]
			,[[10.4492,5.87109,10.8839],39.6893]
			,[[-9.98828,-5.53906,10.8999],231.973]
			,[[-2.14648,-0.771484,10.8999],47.2659]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[7.14063,-1.20898,4.03645],186.305]
		],
		// Roof positions for snipers
		[
			[[-8.96875,4.3125,14.1219],167.951]
		]
	],
	//Building: Land_block9
	[
		// Inside combat positions (windows, doors)
		[
			[[5.07031,6.27734,0.388319],86.9592]
			,[[-3.66797,5.81836,0.388319],85.0499]
			,[[-3.19141,-0.693359,0.388319],66.9388]
			,[[-3.64258,-3.79883,0.388319],44.1388]
			,[[-3.11133,-7.14453,0.388319],276.583]
			,[[5.17578,-6.56836,0.388319],302.03]
			,[[4.89648,-0.0820313,0.388319],313.407]
			,[[6.11914,-7.38281,3.52397],355.778]
			,[[6.32813,-0.195313,3.52397],217.515]
			,[[-2.45703,-7.43555,3.52397],248.329]
			,[[-0.390625,-3.80469,3.52397],91.4887]
			,[[-5.74414,0.398438,3.52397],285.14]
			,[[-0.210938,2.17969,3.52397],81.2466]
			,[[-6.01953,3.06641,3.52397],281.382]
			,[[-2.73047,7.54688,3.52397],353.503]
			,[[6.00391,7.07422,3.52397],210.009]
			,[[6.08203,-1.53125,6.09485],275.579]
			,[[6.30078,7.2168,6.09485],214.406]
			,[[-5.07227,6.80078,6.09485],264.601]
			,[[0.316406,2.44922,6.09485],93.5354]
			,[[-3.61719,-0.429688,6.09485],303.786]
			,[[0.228516,-0.777344,6.09485],87.8915]
			,[[-4.32422,-2.83984,6.09485],267.695]
			,[[6.00391,-7.19141,6.09485],333.994]
			,[[-4.25,-5.88086,6.09485],276.48]
			,[[6.07227,-6.83008,8.66811],0.663672]
			,[[6.29297,-0.583984,8.45986],173.675]
			,[[6.4375,7.01172,8.45986],196.928]
			,[[0.453125,6.43164,8.66811],0.949161]
			,[[-4.09375,6.86719,8.66811],270.417]
			,[[-4.19727,3.65039,8.66811],269.484]
			,[[-0.207031,-0.0664063,8.66811],91.4703]
			,[[-0.126953,-3.69336,8.66811],89.3497]
			,[[-4.17383,-2.84961,8.66811],265.227]
			,[[-3.53516,-6.29297,8.66811],277.864]
			,[[6.08789,-1.39258,11.249],80.4068]
			,[[6.06445,-7.25977,11.249],151.173]
			,[[5.51758,7.18555,11.249],87.7672]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-3.01172,-3.35156,3.52397],278.636]
			,[[-0.400391,0.191406,3.52397],166.507]
			,[[-1.96484,2.35547,3.52397],303.191]
			,[[-0.636719,5.37305,6.09485],27.1227]
			,[[-3.03516,2.13867,6.09485],320.788]
			,[[-0.298828,-3.80273,6.09485],85.5596]
			,[[-0.197266,2.57422,8.66811],80.4557]
			,[[-2.64648,0.21875,8.66811],274.371]
			,[[-0.207031,-5.50195,8.66811],134.071]
		],
		// Roof positions for snipers
		[
			[[-5.69336,-7.20703,11.249],267.624]
			,[[-5.72852,6.97266,11.249],311.175]
		]
	],
	//Building: land_dum_istan3
	[
		// Inside combat positions (windows, doors)
		[
			[[3.30957,3.47705,0.00144005],30.0639]
			,[[-8.05322,3.69971,0.00144005],351.052]
			,[[-10.2334,-4.11377,1.40861],236.16]
			,[[-4.57959,-3.95801,3.00144],213.174]
			,[[-8.11426,-1.07617,3.10144],253.924]
			,[[4.26855,-1.8916,3.10144],92.5313]
			,[[9.83838,1.32471,3.10144],57.9725]
			,[[9.97559,-4.71777,3.10144],168.838]
			,[[3.89551,-5.17676,3.10144],239.628]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.732422,-0.892578,3.10144],188.489]
		],
		// Roof positions for snipers
		[
			[[4.71143,-2.92627,6.10144],132.528]
			,[[-8.87158,-2.84277,6.10144],229.479]
			,[[-8.90771,4.60498,6.10144],322.512]
			,[[4.39844,4.89014,6.10144],45.6291]
		]
	],
	//Building: land_dum_istan2
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.351074,1.79053,0.00143909],16.8447]
			,[[-3.33789,1.85596,0.00143909],8.22833]
			,[[-3.54492,-1.72363,2.41175],17.4252]
			,[[-3.57764,-4.49365,3.12571],180.862]
			,[[-0.516602,-2.41699,3.12423],178.097]
			,[[6.1665,-4.42432,3.12423],138.894]
			,[[6.72021,-0.976074,3.12423],40.1157]
			,[[1.43799,-0.408691,4.50144],46.3216]
			,[[-2.13428,-4.27588,6.10144],173.3]
			,[[-6.57764,2.4165,6.10144],320.533]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_dum_istan2_04a
	[
		// Inside combat positions (windows, doors)
		[
			[[2.30273,3.43652,0.00143909],65.6659]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-5.53467,-5.37061,6.72355],235.598]
			,[[2.06836,-2.67188,9.82786],237.932]
			,[[5.40625,0.794434,9.82786],41.051]
		]
	],
	//Building: land_dum_istan4_detaily1
	[
		// Inside combat positions (windows, doors)
		[
			[[6.03613,5.77393,0.0615387],68.8934]
			,[[-0.195801,6.15186,0.0615387],12.4232]
			,[[-5.50586,5.47461,0.0615387],332.914]
			,[[-0.478516,-7.86523,0.00144005],207.359]
			,[[2.62793,-8.05518,1.41871],150.865]
			,[[2.47803,-2.57568,3.01154],136.251]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[1.51758,-6.78809,15.2115],145.939]
			,[[-3.44238,-6.9707,15.2115],217.783]
			,[[-3.71436,-1.87695,15.2115],353.701]
		]
	],
	//Building: land_dum_istan2b
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.831543,0.934082,0.00143909],12.7094]
			,[[-2.94385,2.32861,0.00143909],13.2056]
			,[[-2.75244,-1.44141,2.19571],4.24833]
			,[[-3.43164,-4.49268,3.1256],183.717]
			,[[-0.524414,-1.98828,3.12423],173.761]
			,[[5.94141,-4.43213,3.12423],132.319]
			,[[1.37939,-0.463379,4.50144],33.5979]
			,[[-2.35254,-4.29297,6.10144],152.788]
			,[[-6.72998,2.19482,6.10144],341.672]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_dum_mesto3_istan
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.83252,9.16064,8.00756],321.626]
			,[[-0.689941,-9.26514,8.00756],231.368]
		]
	],
	//Building: Land_dum_zboreny_total
	[
		// Inside combat positions (windows, doors)
		[
			[[-5.54932,3.62451,0.381401],281.494]
			,[[-5.60205,-2.74512,0.347075],179.586]
			,[[0.505859,-2.85742,0.294825],190.738]
			,[[5.53809,-2.62012,0.175046],94.5101]
			,[[6.01172,0.894531,0.131176],61.8155]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-6.13623,-3.43799,3.88449],37.9341]
		]
	],
	//Building: land_dum_istan3_hromada
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.38623,5.43115,0.00143909],352.835]
			,[[-0.195801,2.27197,0.00143909],6.54919]
			,[[0.0258789,-0.46875,0.00143909],3.85333]
			,[[-3.16406,-1.44238,0.00143909],178.795]
			,[[-0.702148,-1.64697,0.00143909],214.675]
			,[[-3.3623,-3.56299,0.00143909],169.943]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.03076,0.234375,0.00143909],85.4065]
			,[[0.315918,-3.48926,0.00143909],281.125]
		],
		// Roof positions for snipers
		[
			[[-2.11426,2.37549,8.51619],5.24306]
			,[[-5.7251,1.35791,8.51619],236.432]
			,[[0.73291,0.00292969,8.51619],44.7639]
			,[[0.741211,-3.55518,8.51619],151.357]
		]
	],
	//Building: Land_sara_domek_duala
	[
		// Inside combat positions (windows, doors)
		[
			[[2.16406,-0.0957031,0.574739],193.429]
			,[[5.17383,0.450195,0.574739],181.615]
			,[[4.99023,3.38086,0.574739],96.8576]
			,[[1.83838,3.52734,0.574739],3.23543]
			,[[-4.90869,3.43457,0.574739],3.29717]
			,[[-4.93555,0.0244141,0.574739],274.469]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.18457,0.56543,0.574739],283.357]
			,[[-1.18945,3.63379,0.574739],184.242]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_dum_istan2_01
	[
		// Inside combat positions (windows, doors)
		[
			[[4.31592,-8.18652,13.6533],158.092]
			,[[-3.86963,-7.93262,13.6533],220.451]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-4.37256,7.93848,13.6533],353.679]
			,[[3.99609,8.25488,13.6533],46.9104]
		]
	],
	//Building: Land_dum_zboreny
	[
		// Inside combat positions (windows, doors)
		[
			[[-4.75977,-4.5791,0.20519],188.81]
			,[[-5.64258,-2.81738,0.129211],274.91]
			,[[-5.96484,3.44092,0.20519],280.523]
			,[[-5.08838,4.84814,0.20519],10.6911]
			,[[-2.67334,-4.38281,0.20519],178.941]
			,[[2.82764,-4.38672,0.20519],178.497]
			,[[6.16797,-3.18457,0.20519],93.4137]
			,[[6.15039,-0.260742,0.20519],74.6278]
			,[[2.58008,1.53174,0.20519],104.323]
			,[[6.82666,4.44385,2.25447],193.114]
			,[[2.8501,4.65527,3.99652],0.235884]
			,[[2.47168,1.74023,3.97603],107.859]
			,[[-2.71045,4.55469,3.98446],3.81518]
			,[[-1.4165,0.313965,3.98386],109.139]
			,[[-2.56055,-4.17627,3.99161],180.311]
			,[[2.26074,-4.96533,4.09867],97.4904]
			,[[-5.05469,4.0127,3.98879],1.66392]
			,[[-4.69727,-0.212891,3.99253],212.706]
			,[[-4.8042,-4.89941,3.99795],181.822]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.59033,-0.131836,0.20519],128.772]
			,[[2.40527,4.64844,0.20519],152.086]
			,[[-6.01074,2.11377,3.99323],48.4195]
			,[[-5.97266,-2.0127,3.99766],76.4349]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_dum_istan4_inverse
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0131836,-7.55908,0.146452],179.49]
			,[[-2.34863,-7.82471,1.41871],218.367]
			,[[-2.77979,-3.80469,3.01154],230.503]
			,[[4.87012,6.14844,0.0615387],19.6557]
			,[[-0.470215,6.74268,0.0615387],8.25159]
			,[[-5.47559,6.31836,0.0615387],283.407]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: land_dum_istan2_03a
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-1.73486,-1.77686,13.9636],325.945]
			,[[4.18213,-1.86475,13.9636],38.5341]
			,[[4.55469,-7.74219,13.9636],152.782]
			,[[-1.75049,-8.3501,13.9636],233.083]
		]
	],
	//Building: land_Tovarna1
	[
		// Inside combat positions (windows, doors)
		[
			[[1.66699,5.77393,0.0450525],0.521609]
			,[[3.17041,4.95752,0.0450525],323.218]
			,[[-1.98291,4.82959,0.0450525],339.066]
			,[[-1.91602,8.38525,0.0450525],286.135]
			,[[-3.8418,7.94775,0.0450525],1.49217]
			,[[-3.99268,5.41699,0.0450525],4.9472]
			,[[-7.37109,6.20068,0.0450525],178.582]
			,[[-9.55518,5.23633,0.0450525],182.596]
			,[[-11.0693,1.2583,0.0450525],279.363]
			,[[-3.67871,3.48682,0.0450525],199.186]
			,[[3.47119,2.81299,0.0450525],238.194]
			,[[2.9834,-1.35449,0.0450525],277.106]
			,[[-1.30664,-7.4248,0.0450525],178.91]
			,[[-7.21631,-7.64551,0.0450525],9.82327]
			,[[-11.1455,-7.62549,0.0450525],61.8214]
			,[[-11.4897,-3.72363,2.98868],346.821]
			,[[-9.22656,-3.50488,2.98868],91.5506]
			,[[-9.26709,-7.2832,5.47936],183.406]
			,[[-10.9644,-4.32959,5.47936],273.359]
			,[[-10.9502,1.18945,5.47936],279.029]
			,[[-5.87256,2.89502,5.47936],3.65022]
			,[[-2.13086,2.80078,5.47936],4.09234]
			,[[2.9248,3.30664,5.47936],239.881]
			,[[3.54346,-2.17676,5.47936],276.319]
			,[[3.58838,-7.97412,5.47936],310.501]
			,[[0.0678711,-7.3667,5.47936],187.709]
			,[[-5.57813,-7.37109,5.47936],188.01]
			,[[-9.31787,-0.444824,7.97944],0.139491]
			,[[-9.4375,-7.47217,7.97944],184.654]
			,[[-11.2681,-7.92822,7.97944],62.8614]
			,[[-11.0337,-4.45459,7.97944],277.513]
			,[[-10.9121,1.35059,7.97944],275.55]
			,[[-7.46924,3.36963,7.97944],181.489]
			,[[-4.08398,2.69531,7.97944],0.207021]
			,[[-0.802246,3.44092,7.97944],180.771]
			,[[3.41504,3.146,7.97944],209.518]
			,[[3.49805,-2.35645,8.16854],90.6405]
			,[[-0.0488281,-1.72949,10.6294],268.89]
			,[[3.49268,3.2832,10.9946],36.8678]
			,[[-11.3335,3.40771,10.9946],307.98]
			,[[-11.3613,-7.70166,10.9936],222.451]
			,[[2.9165,-7.88135,10.9935],130.089]
			,[[-3.94971,-2.34717,10.6294],3.81422]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-11.3052,6.06055,0.0450525],118.391]
			,[[2.94336,-7.59424,0.0450525],278.983]
			,[[-2.1333,-3.10938,10.6294],74.3894]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_dum_istan4"
	[
		// Inside combat positions (windows, doors)
		[
			[[6.4082,6.19727,0.0615387],81.7805]
			,[[0.269531,5.9082,0.0615387],3.53682]
			,[[-5.13623,6.01221,0.0615387],339.138]
			,[[-0.266113,-7.6001,0.00144005],202.057]
			,[[2.26416,-7.7832,1.41871],134.447]
			,[[2.37158,-2.06592,3.01154],111.32]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[7.05908,6.98828,12.1115],49.6378]
			,[[-6.47168,7.12598,12.1115],322.126]
			,[[1.521,-6.64502,15.2245],141.754]
			,[[-3.13818,-6.57031,15.2245],230.042]
		]
	],
	//Building: "land_dum_istan2_03"
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-2.08398,-1.74414,13.9636],325.353]
			,[[4.47412,-1.80615,13.9636],50.7608]
			,[[4.58447,-8.16309,13.9636],139.364]
			,[[-1.73975,-8.4209,13.9636],210.85]
		]
	],
	//Building: "Land_Barrack2"
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.00146484,-2.57031,0.534484],183.163]
			,[[-1.40869,-2.18506,0.534711],174.093]
			,[[1.54004,-2.62744,0.534449],239.623]
			,[[-0.473145,4.53027,0.538661],186.093]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.282227,2.21924,0.537301],208.425]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_hut_old02"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.643066,7.56104,0.00143909],7.94459]
			,[[-5.42334,2.89551,0.00143909],189.914]
			,[[-8.33545,-6.70068,0.00143909],176.52]
			,[[-3.27979,-1.88916,0.00143909],14.4621]
			,[[2.12646,2.42285,0.00143909],344.88]
			,[[1.84131,-7.47412,0.00143909],270.586]
			,[[-8.35156,-0.279785,0.00143909],170.905]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-8.08936,8.44824,0.00143909],120.302]
			,[[-2.27588,-7.62646,0.00143909],354.647]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_dum_istan2_02"
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.27979,2.16309,0.00144005],280.467]
			,[[-1.6001,-0.0786133,0.00144005],275.247]
			,[[-1.34424,-2.7041,0.00144005],268.735]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-4.84033,7.31787,10.1339],236.576]
			,[[-5.21338,-7.17871,10.176],308.748]
		]
	],
	//Building: "land_dum_istan4_big"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.241699,-8.25781,0.348857],196.249]
			,[[2.34082,-8.28223,1.41871],96.3333]
			,[[2.58154,-1.96875,3.01154],107.022]
			,[[-6.27051,6.29834,0.0615387],6.39423]
			,[[6.45801,5.68066,0.0615387],89.52]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[7.47021,6.96094,18.1346],42.8811]
			,[[-6.07861,6.96143,18.1346],314.342]
			,[[-6.64893,-6.26904,18.1346],191.019]
			,[[-3.2373,-1.97949,21.2346],312.23]
			,[[0.89209,-1.96826,21.2346],72.3194]
			,[[1.23145,-6.28076,21.2346],144.959]
			,[[-3.07568,-6.59229,21.2346],222.825]
		]
	],
	//Building: "land_dum_istan4_big_inverse"
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[3.18311,-6.53027,21.2346],136.386]
			,[[-1.26172,-7.05371,21.2346],221.76]
			,[[-1.64551,-2.12988,21.2346],324.277]
			,[[3.23193,-2.13721,21.2346],47.1967]
		]
	],
	//Building: "Land_duala_mini"
	[
		// Inside combat positions (windows, doors)
		[
			[[2.14063,2.51904,0.063529],9.4524]
			,[[3.81885,0.224609,0.063529],96.4977]
			,[[1.3042,-0.202148,0.063529],26.2806]
			,[[3.85938,-2.13086,0.063529],94.5031]
			,[[2.45313,-2.67432,0.063529],184.863]
			,[[-1.40576,-2.52783,0.063529],182.074]
			,[[-3.82666,-0.335938,0.063529],277.891]
			,[[-1.91016,2.18896,0.063529],7.00817]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.659668,-0.310547,0.063529],256.122]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_stan_east"
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0712891,-3.38184,0.0414381],174.446]
			,[[-1.59912,-0.604004,0.0414381],138.259]
			,[[1.11279,2.7334,0.0414381],107.623]
			,[[-1.50195,2.90332,0.0414381],234.265]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_fortress_02"
	[
		// Inside combat positions (windows, doors)
		[
			[[1.979,-1.45654,0.00143909],10.4708]
			,[[-0.0952148,-1.86816,0.505938],63.3093]
			,[[-2.31201,1.67529,0.505938],4.49567]
			,[[-2.66064,-0.978027,0.505938],268.109]
			,[[-1.80859,-1.62744,0.505938],179.359]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-0.404297,2.15869,0.505938],222.829]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_mash"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.405762,0.928223,0.00144005],356.24]
			,[[0.358398,-1.64258,0.00144005],2.56186]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_dum_rasovna"
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.65186,-0.134766,0.115191],271.054]
			,[[-1.49268,3.3457,0.0862026],272.007]
			,[[2.22217,3.74707,0.0862026],1.75522]
			,[[2.78418,-0.104492,0.0862026],88.0961]
			,[[-1.39258,-3.2998,0.153255],255.747]
			,[[2.60449,-3.91016,0.0862026],186.804]
			,[[0.647461,-4.12598,3.02839],182.766]
			,[[0.356934,3.61133,3.02839],10.1199]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[3.2373,-2.00586,0.0862026],239.639]
			,[[1.83252,1.41797,3.02839],272.792]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_kostel"
	[
		// Inside combat positions (windows, doors)
		[
			[[4.07666,-7.10352,0.0629559],174.347]
			,[[4.03076,-4.26074,0.0629559],358.897]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[5.15723,-4.46094,6.49447],221.916]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_cihlovej_dum_in"
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.94824,-1.37695,0.156401],191.967]
			,[[-2.30225,2.1875,0.10253],1.30208]
			,[[0.151855,-1.0752,0.0673008],186.911]
			,[[2.08838,2.05176,0.0402622],353.216]
			,[[0.0522461,1.14063,0.0402622],183.342]
			,[[1.99561,2.36816,3.50141],348.415]
			,[[-1.97949,-1.38574,3.50142],184.088]
			,[[1.76416,-1.57324,3.50142],181.3]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-1.62012,1.9043,3.50144],341.967]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_sara_stodola"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.193359,-1.20215,0.422253],178.061]
			,[[4.87842,-1.02832,0.422253],265.263]
			,[[-0.491211,3.38867,0.422253],166.408]
			,[[-4.47217,3.97559,0.422253],128.21]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.87012,3.65527,0.422253],224.626]
			,[[-4.83594,-0.466797,0.422253],72.1354]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_dum_mesto2"
	[
		// Inside combat positions (windows, doors)
		[
			[[-2.9082,1.50586,0.303154],273.122]
			,[[-2.62549,5.21777,0.303154],270.17]
			,[[-0.21582,7.06836,0.303154],4.97162]
			,[[2.86523,5.20898,0.303154],92.5027]
			,[[-0.5625,2.83496,0.303154],107.114]
			,[[2.55859,1.86719,0.303154],96.7743]
			,[[2.72314,-1.44434,0.303156],94.8279]
			,[[2.83643,-4.82617,0.303156],101.773]
			,[[0.158691,-7.23535,0.303154],187.457]
			,[[-2.42773,-5.33203,0.303154],278.201]
			,[[-2.77441,-1.74414,0.303154],270.176]
			,[[-2.73389,1.33594,3.7017],276.014]
			,[[-0.696777,2.93066,3.70259],148.753]
			,[[2.61719,2.00293,3.70177],96.5727]
			,[[2.76221,-1.4375,3.7039],92.185]
			,[[2.68945,-4.83301,3.7039],98.9133]
			,[[-0.043457,-7.13965,3.7039],183.818]
			,[[-2.84082,-5.29297,3.7039],276.278]
			,[[-2.94922,-1.98926,3.7039],277.845]
			,[[2.52588,5.30957,3.7039],94.0621]
			,[[-0.29541,7.19238,3.7039],3.70595]
			,[[-2.80908,5.00293,3.7039],272.059]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.155762,5.13379,0.303154],357.412]
			,[[0.305664,-0.829102,0.303154],189.431]
			,[[-0.520996,-1.01367,3.7039],177.582]
			,[[0.928711,4.22949,3.7039],351.166]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_dum_mesto"
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-2.15625,2.5791,10.6638],162.863]
		]
	],
	//Building: "Land_deutshe_mini"
	[
		// Inside combat positions (windows, doors)
		[
			[[2.41699,2.65527,0.0635281],8.73074]
			,[[3.83203,2.65137,0.0635281],221.092]
			,[[3.88525,0.136719,0.0635281],94.2576]
			,[[3.83301,-2.18164,0.0635281],91.9223]
			,[[2.21045,-2.57617,0.0635281],173.65]
			,[[-1.38721,-2.53223,0.141338],178.978]
			,[[-3.80566,-0.262695,0.197868],271.359]
			,[[-0.555664,-0.231445,0.0753651],183.157]
			,[[-1.49854,2.17285,0.0746422],356.622]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[1.37793,-0.269531,0.0635281],16.8261]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_dum_mesto2l"
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-0.597656,5.14648,11.0661],97.867]
		]
	],
	//Building: "Land_hruzdum"
	[
		// Inside combat positions (windows, doors)
		[
			[[2.20068,-1.08105,0.139862],173.277]
			,[[2.06152,3.5166,0.139866],179.124]
			,[[-1.35742,3.35938,0.139872],153.143]
			,[[-2.89893,3.41992,3.71079],8.9052]
			,[[-0.20459,3.41211,3.71079],1.86565]
			,[[2.17529,1.53027,3.71079],99.3799]
			,[[2.0293,3.4502,3.71079],7.87726]
			,[[0.0380859,-0.742188,3.71079],186.864]
			,[[-2.5459,-0.96582,3.71079],181.63]
			,[[-0.215332,-0.830078,6.46664],180.948]
			,[[-0.273926,3.24512,6.46664],0.128222]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.89648,-1.53418,0.206036],75.146]
			,[[2.43115,0.842773,6.46664],274.64]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_bouda2_vnitrek"
	[
		// Inside combat positions (windows, doors)
		[
			[[2.28516,-1.41113,0.221071],97.0393]
			,[[-0.946289,-1.38574,0.221071],180.106]
			,[[-0.937012,1.97461,0.221071],359.8]
			,[[-3.17676,-1.62012,0.221071],92.7376]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.74365,2.00195,0.221071],123.124]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_Ind_FuelStation_Build_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[1.56006,1.47363,0.05336],6.37867]
			,[[1.64453,0.0488281,0.05336],96.9996]
			,[[0.13623,-0.911133,0.053421],185.063]
			,[[-1.72266,-0.55957,0.0534897],286.712]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Minaret_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.429688,-0.879883,1.21313],339.529]
			,[[-0.09375,-2.75195,6.90094],191.075]
			,[[0.909668,-1.63379,13.7242],67.7806]
			,[[-1.62305,-2.20996,19.423],268.355]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Minaret_Porto_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0273438,-0.0351563,0.119141],275.832]
			,[[0.359863,-0.151367,2.49782],275.378]
			,[[1.62939,0.0742188,6.91085],91.0952]
			,[[1.58447,0,12.9108],86.358]
			,[[-1.02344,0.0205078,17.4874],268.121]
			,[[2.60254,-1.67676,27.3625],135.912]
			,[[4.18018,0.0664063,30.1766],97.9547]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[0.367676,-3.17773,30.1143],182.619]
			,[[-1.87695,1.53223,30.1143],287.693]
			,[[2.44873,2.91211,30.1143],47.1537]
		]
	],
	//Building: "Land_Mil_hangar_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[-11.9448,-18.7764,0.0821686],122.607]
			,[[-13.5674,2.87695,0.0821686],156.834]
			,[[-13.8735,21.3301,0.0821686],165.661]
			,[[-1.62939,21.4063,0.0821686],183.055]
			,[[13.1494,21.9795,0.0821686],199.613]
			,[[13.9971,4.0332,0.0821686],209.665]
			,[[13.3687,-17.8955,0.0821686],252.907]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_Mil_ControlTower_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0292969,4.74316,0.551445],274.46]
			,[[1.94727,5.83105,0.551437],1.85917]
			,[[9.4126,5.12012,0.551437],272.636]
			,[[9.56885,3.8291,2.74144],277.075]
			,[[4.87207,3.7334,4.71644],79.7693]
			,[[0.474609,5.71094,4.71644],99.8016]
			,[[4.6543,3.33203,9.11144],5.13762]
			,[[7.26514,-1.43652,9.11144],116.979]
			,[[2.04639,-0.734375,9.11144],267.406]
			,[[0.10791,1.05566,9.12321],275.393]
			,[[0.0141602,5.79883,9.12321],0.441996]
			,[[9.74854,6.2002,9.12321],52.7678]
			,[[9.9458,-3.81934,9.12321],135.514]
			,[[0.210938,-4.24902,9.12321],218.597]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[4.42285,0.454102,9.11144],103.183]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_Ind_Coltan_Hopper_EP1"
	[
		// Inside combat positions (windows, doors)
		[
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-7.12061,-0.119141,10.6568],270.898]
			,[[7.89209,0.107422,7.71915],84.1406]
		]
	],
	//Building: "Land_Ind_Coltan_Main_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[10.5723,15.4932,3.63144],5.86937]
			,[[10.5283,15.5508,7.61144],37.0032]
			,[[10.4014,15.8057,11.5314],53.4352]
			,[[4.85938,14.7979,11.1585],357.374]
			,[[-3.9668,3.50293,10.6155],269.544]
			,[[-5.0752,-13.7588,9.05144],243.744]
			,[[-9.75488,11.0557,0.381439],272.708]
			,[[-10.1831,13.5303,0.381439],268.963]
			,[[-8.95215,14.2461,0.381439],0.782346]
			,[[-5.32617,8.19629,0.35144],273.614]
			,[[-1.85596,6.95508,0.35144],289.796]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-7.4585,12.666,0.381439],271.142]
			,[[-5.13232,5.04199,0.35144],8.41859]
			,[[-2.24414,4.36035,0.35144],324.506]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Mosque_big_wall_corner_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.43311,3.7168,7.65533],357.255]
			,[[3.6748,-1.47559,7.65974],257.329]
			,[[3.67432,2.85645,0.445068],252.736]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Mosque_big_minaret_2_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.0185547,-1.10449,1.02325],356.019]
			,[[0.0117188,-3.14258,16.8124],184.101]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Mosque_big_addon_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[-0.0991211,0.134766,0.198029],91.6472]
			,[[6.67236,2.94043,0.198029],237.188]
			,[[7.54199,0.125,0.198029],92.3674]
			,[[2.73975,-4.22266,0.228943],23.4501]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[2.75439,3.93945,0.242783],183.393]
			,[[6.37012,-3.16895,0.198029],331.911]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_A_Mosque_big_wall_gate_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[5.03857,1.44043,0.330147],272.33]
			,[[13.1831,1.47168,7.65988],10.5352]
			,[[3.81348,5.93555,0.00144196],4.5954]
			,[[-2.36572,6.02734,0.00144196],4.50446]
			,[[-4.03174,1.61523,0.324677],92.2829]
			,[[-12.3652,1.38184,7.65441],3.28331]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[2.12207,3.78711,15.4973],358.12]
		]
	],
	//Building: "Land_A_Mosque_big_minaret_1_EP1"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.102539,-0.663086,1.02325],359.472]
			,[[0.268555,-2.63086,16.6619],170.655]
			,[[1.07178,-1.63867,16.6619],108.272]
			,[[-0.819824,-1.66602,16.6619],297.736]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "Land_Panelak3"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.436523,2.02246,0.409912],10.7534]
			,[[-0.408203,0.280762,0.409912],21.0675]
			,[[2.65918,-1.76611,23.6022],358.506]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
			[[-6.61621,-7.2373,23.6022],226.364]
			,[[-7.06348,2.34473,23.6022],318.183]
			,[[6.68848,2.7583,23.6022],47.8903]
			,[[7.0166,-7.13477,23.6022],140.021]
		]
	],
	//Building: "land_ryb_domek"
	[
		// Inside combat positions (windows, doors)
		[
			[[0.360352,0.988281,0.0400333],79.9446]
			,[[-1.12109,2.22168,0.0400333],123.837]
			,[[1.7959,-2.22559,0.0400333],197.981]
			,[[-0.427734,-2.20459,0.0400333],5.43224]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[-2.16797,-0.678711,0.0400333],90.1326]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_cihlovej_dum_mini"
	[
		// Inside combat positions (windows, doors)
		[
			[[-1.49805,-1.50049,0.0402641],194.36]
			,[[-1.7002,2.65332,0.0402641],0.635942]
			,[[-1.52637,-0.215332,0.0402641],91.1269]
			,[[2.1123,-1.8418,0.0402641],183.289]
			,[[0.405273,-2.03613,0.0402641],182.867]
			,[[2.10059,2.90234,0.0402641],4.5514]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
			[[0.114258,1.27002,0.0402641],174.093]
		],
		// Roof positions for snipers
		[
		]
	],
	//Building: "land_strazni_vez"
	[
		// Inside combat positions (windows, doors)
		[
			[[1.14063,1.20654,0.00143909],355.647]
			,[[1.89258,-1.146,2.02052],93.2078]
			,[[1.89258,0.811035,3.92622],54.1342]
			,[[-1.50586,1.03369,4.05918],312.532]
			,[[-0.71875,-0.88916,4.05918],203.042]
		],
		// Inside hiding positions (for AIs to hide like assassination targets
		[
		],
		// Roof positions for snipers
		[
		]
	]
];